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Fifth
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« Reply #120 on: May 01, 2009, 09:18:32 PM »

And for those who enjoy figuring out all the details of untold concepts.

I guess I'm both of these things, 'cause I really enjoyed the game.
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Fuzz
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« Reply #121 on: May 01, 2009, 10:37:40 PM »

It's not for everybody. I assume the people that see magic in it are atmosphere nuts. Like me.
And me.
Me too. It's the main reason I play games. Tongue
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GregWS
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« Reply #122 on: May 01, 2009, 10:40:33 PM »

It's not for everybody. I assume the people that see magic in it are atmosphere nuts. Like me.
And me.
Me too. It's the main reason I play games. Tongue
I think the big draw for me is (other than just enjoying strong atmosphere) that if I can understand how atmospheres are successfully created in the virtual world, then I can likely take a lot of that knowledge and apply it to my architectural work, creating strong atmospheres in the physical.
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Melly
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« Reply #123 on: May 01, 2009, 10:47:05 PM »

And vice-versa?
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GregWS
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« Reply #124 on: May 02, 2009, 12:55:51 AM »

Yes, definitely vice-versa as well.

...it's a lot harder to experiment with and mock up built atmospheres than games ones though.   :D
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linger
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« Reply #125 on: May 02, 2009, 07:57:16 AM »

I got a reply back to my feedback email, really cool.

Quote
- On the levels, the music only plays one time and then doesn't loop. I think this is a serious detriment to the atmosphere! This is what I'd most like to see fixed.
 - The "go through the portal" musical sting from the one-screen areas before the main world is too loud, compared to other sound effects.

Quote
fantastic feedback!  i really appreciate it.
i brooded long and hard about the music not looping, and in the end chose
to allow it to fade out and leave the player in silence.  i was indeed
waiting to discover if anyone found it a detriment.  you have just
confirmed my fear.  thank you!
i will definitely think of an elegant way to implementation the music in a
different manner.  i'll include this in the version 1.1 update of the
game.

also, the sound volume being too loud for the "go through portal" (i also
feel that it's too loud for the key door jingle) is an easy fix.  i'll
make this tweek to the 1.1 game version, too.

i can't thank you enough for being a positive voice.  it'll for surely
help improve the game for anyone who happens to get their hands on it a
bit later.

peace!
j

I really don't think I agree with him on the music-looping thing, but it's great he's trying to improve the game.
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Alex May
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« Reply #126 on: May 02, 2009, 08:26:51 AM »

I like the music not looping.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #127 on: May 02, 2009, 09:18:25 AM »

I like the music not looping.

I agree.

I sometimes worry that game developers (especially new ones) care *too much* about feedback, and aren't really able to say: no, I'll keep it the way I have it. It tends to take away the individuality from a game when it's adjusted too much due to feedback.
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GregWS
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« Reply #128 on: May 02, 2009, 11:26:09 AM »

I like the music not looping.
Yes, I think this is a really nice quality that exploration games have picked up on.  I really don't think it works in some games (NL2's kick-ass retro music had better not just stop), but for exploration games it seems to do a brilliant job of setting the tone for the exploration, then letting the player soak in the spaces without being distracted by the looping music.  In a sense it gives the player a soundtrack for their adventure, while also not, because a lot of time there won't be music playing.
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Melly
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« Reply #129 on: May 02, 2009, 11:32:22 AM »

I prefer the music not looping, and tunes popping up in specific places, like entering a new area, to set the mood.
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« Reply #130 on: May 02, 2009, 12:56:49 PM »

Excellent atmosphere, some of the gimmicks are a bit annoying (goddamn rose helicopter)

Bugs: You can go back to the yellow secret and get the grins again. Some grins also reappear in the hat room sometimes.

Also, in the room where you shoot upwards with the wind, you can rub against the wall and get stuck until you reset the room.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #131 on: May 02, 2009, 02:50:15 PM »

Excellent atmosphere, some of the gimmicks are a bit annoying (goddamn rose helicopter)

Bugs: You can go back to the yellow secret and get the grins again. Some grins also reappear in the hat room sometimes.

Also, in the room where you shoot upwards with the wind, you can rub against the wall and get stuck until you reset the room.

hi zara,

i emailed them to justin, and he said:

Quote
oh, do you mind asking him for a bit more detail on the
"You can go back to the yellow secret and get the grins again."
bug?

specifically, does he mean the room where you actually get the yellow
buster moth, or the room prior to that in which you need to knock the
lantern to get the large glowing butterfly to come out?

appreciated!
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Zaratustra
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« Reply #132 on: May 02, 2009, 04:52:53 PM »

the room where I actually get the yellow buster moth. Other moths seem to be re-acquirable as well.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #133 on: May 03, 2009, 08:17:49 AM »

Quote
very interesting indeed!
a fun problem to solve Smiley
please let him know that i really appreciate both his discovery and
response to my question.
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Melly
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« Reply #134 on: May 03, 2009, 10:01:37 AM »

Hey Paul, why not tell him to hang around here for a bit? Easier. Tongue
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ஒழுக்கின்மை (Paul Eres)
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« Reply #135 on: May 03, 2009, 10:05:33 AM »

it's no trouble relaying messages. i do think he has an account here (with only a few posts in it), but he doesn't visit here often.
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battlerager
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« Reply #136 on: May 03, 2009, 12:12:43 PM »

I havent played this a couple of days. I'm stuck at the part with the 4 trees. (the 4th one).
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linger
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« Reply #137 on: May 03, 2009, 02:49:35 PM »

Finally got through the last world. 11,000 Bustability...is that good?

I think a *truly* awesome bonus for donations would be an mp3 soundtrack of the game. There's a lot of good music in the game. If people haven't, I recommend they wait awhile in the "floating through space" at the end of each world, once you get zapped through the radio dish. The music there develops into a cool bit with a beat and theremin-ish sounds, I love the relaxing feel of that area.
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Fuzz
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« Reply #138 on: May 03, 2009, 03:11:14 PM »

Doesn't that kind of defeat the point of donations?
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battlerager
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« Reply #139 on: May 03, 2009, 03:31:27 PM »

Doesn't that kind of defeat the point of donations?
How so? Because you're paying for a product?!?  Undecided

Well, I agree about somehow making the soundtrack avaible though, because the music is awesome.
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