That actually looks really nice - well done with the art etc - looks polished!
No harm releasing to iOS assuming it's made with Unity and easily portable.
How are you monetising the current game? In-apps/ads or is the game premium?
Premium is hard on iOS unless you are really well known studio. I'd go free with ads/in-apps.
Hope this helps.
Thanks for feedback.
Ads and IAP - my monetization model. In marketing I'm a zero. In unity forum I recive such answer:
"
Apple's promoting a few premiums in the best new apps section pretty much every weeks now. It seems like they have established an objective in that regard. At least, that's what I believe. Perhaps it'd be wise to submit it as a premium while they're actively looking for them. Note, those are just my observations and nothing factual."
What do you think about it?
Looks a bit too casual for Steam IMO. Depending on how much work it is to port it to iOS (hopefully not much?) I would try a premium release there, then switch to free + ads if you feel there's no interest. Did you try to get word out though? Maybe contact some low profile mobile gaming press?
Thanks for advice. I tried to post my game to many app review sites but result is sad...