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TIGSource ForumsCommunityDevLogsTIME KNIGHT - rpg fps
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Author Topic: TIME KNIGHT - rpg fps  (Read 10896 times)
giga
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« on: January 21, 2017, 06:30:37 PM »



A medieval knight finds a time-travelling machine gun.
it's a turn-based FPS RPG













TIME KNIGHT is a work in progress and everything is subject to change but it probably won't.
Features include guns, overworlds, party members, items, time travel, and clowns.
It's being made in Construct 2.

anyway that's the thread

TWITTER @GIGAWALLER | TUMBLR
« Last Edit: June 06, 2017, 12:12:50 AM by giga » Logged

Tuba
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« Reply #1 on: January 21, 2017, 07:18:51 PM »

That's a pretty cool premise.

Very promising. Good luck!  Beer!
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nu_muso
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« Reply #2 on: January 21, 2017, 08:46:58 PM »

Such a fun, fresh concept! My Word!
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Superb Joe
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« Reply #3 on: January 22, 2017, 03:54:44 AM »

looks fuckin cool
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b∀ kkusa
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« Reply #4 on: January 22, 2017, 08:32:47 AM »

that's a really clever mechanic for an rpg battle system.  Hand Thumbs Up Right
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Joh
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« Reply #5 on: January 22, 2017, 11:45:58 AM »

Got to say, this is pretty hype. Looking good!
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giga
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« Reply #6 on: January 28, 2017, 11:00:27 AM »

thanks guys! much love

also added Cop Dog today to join fab cop
he blocks view like a certain other dog from a certain other game



and gave fab cop some glisten
« Last Edit: January 28, 2017, 11:15:31 AM by giga » Logged

Tuba
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« Reply #7 on: January 28, 2017, 01:08:03 PM »

Cool idea but... do you have to shoot the dog too? He's too cute!  Sad
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EneLime
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« Reply #8 on: January 28, 2017, 03:01:28 PM »

Pretty cool! Smiley
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jamesprimate
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« Reply #9 on: January 31, 2017, 02:29:28 AM »

looks realllllly sweet  Hand Thumbs Up Right Hand Thumbs Up Right
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« Reply #10 on: January 31, 2017, 04:26:28 AM »







Looks really cool! How does the shooting work, is it hold mouse and interval based damage? Or is it damage per click? Can you multi hit targets when they overlap?
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giga
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« Reply #11 on: February 01, 2017, 02:49:52 PM »

Cool idea but... do you have to shoot the dog too? He's too cute!  Sad
he runs offscreen before you can shoot him. he's swift.

Looks really cool! How does the shooting work, is it hold mouse and interval based damage? Or is it damage per click? Can you multi hit targets when they overlap?
it's all based on interval, every x seconds depending on shot speed. right now overlap works (except against walking grenades), but it might get tweaked around a bit.
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Pixel Noise
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« Reply #12 on: February 01, 2017, 05:45:39 PM »

You had me at "time traveling machine gun", but wow, really cool concept. Don't change a thing about this.
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Pixel Noise - professional composition/sound design studio.
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Jason S. Longia
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« Reply #13 on: February 01, 2017, 09:59:44 PM »

I love the funny animations (that police man man... WTF (this sentence why), and the style is awesome.  Addicted Addicted Addicted Addicted Addicted Addicted Addicted Addicted Addicted Addicted Addicted Addicted Addicted (this many faces means I need medical attent-)
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« Reply #14 on: February 02, 2017, 01:10:45 AM »

Looks great!
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jctwood
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« Reply #15 on: February 02, 2017, 01:35:03 AM »

This is so great! I love seeing weird twists on established mechanics, looking forward to more!
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« Reply #16 on: February 02, 2017, 05:16:14 AM »

Much wow Evil
Is it a space helmet on cool looking girl at "pizza screen", is she a party member?
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giga
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« Reply #17 on: February 04, 2017, 06:48:49 AM »

thanks guys!
Much wow Evil
Is it a space helmet on cool looking girl at "pizza screen", is she a party member?

yep! her name is putian. here's some of her dialogue (still working on font appearance and spacing).


she's got an attitude.
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Pixel Noise
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« Reply #18 on: February 04, 2017, 07:03:30 AM »

Great dialogue! If the spacing wasn't weird at times, I wouldn't mind the font. It's almost too stylized, with some letters (especially capitals) being hard to read at times, but it will work if you want to keep it.
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giga
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« Reply #19 on: February 04, 2017, 02:23:16 PM »

Great dialogue! If the spacing wasn't weird at times, I wouldn't mind the font. It's almost too stylized, with some letters (especially capitals) being hard to read at times, but it will work if you want to keep it.
originally wanted it to resemble the old Ultima Online in-game font (which was criticized a lot for readability)

but i'm thinking you're right, something more readable will probably be better. will play around with it a bit.
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