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TIGSource ForumsPlayerGamesGame developer under 18?
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AllieKmedia
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« on: January 24, 2017, 12:32:02 PM »

Hello everyone! I am interested in how many of you are under 18? And what kind of games are you making? Would be fun to play some of your games, if you want to sens me some links. And also what program do you use?
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Armageddon
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« Reply #1 on: January 24, 2017, 09:56:39 PM »

I released this when I was 17: https://ryantrawick.itch.io/keys I started it when I was 14 it's a flaming pile of SHIT doggie dog. I haven't made anything substantial since cause now I know how hard it is and how shitty things end up being even with so much effort I dunno what I want out my life sucks I broke up with a girl and she took all my friends fml. hehe lawl Good luck my nig.

I used the Source Engine with the Hammer Editor and the smorgasbord of third party tools people made for it. Now I use Unity and code all shit from scratchy itchy baby. Monodevelop cause VS won't install.
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Razz
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« Reply #2 on: January 29, 2017, 06:15:11 PM »

https://studiolowpoly.itch.io/bullets
https://studiolowpoly.itch.io/fish-forever
https://studiolowpoly.itch.io/lonely-dreamer

I made these before turning 18, all of them were made with game maker.
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quantumpotato
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« Reply #3 on: February 05, 2017, 06:15:40 PM »

Do you have any thing in mind you're looking for when analyzing these games, or you just want to see what comes of it?
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ஒழுக்கின்மை (Paul Eres)
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« Reply #4 on: February 18, 2017, 08:16:45 PM »

i'm 38 now but i coded my first game when i was 14. and that was back when game making engines like gamemaker etc. didn't even really exist, i just had to use qbasic and c and stuff like that. i've known people who coded their first games at 12, it's certainly possible.

i'd say the only issue is that you can't legally enter contracts until you are 18. so you can't sell a game on steam until you're 18, for instance. but you can make a game and get it ready before then so when you turn 18 it's ready to launch.
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Canned Turkey
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« Reply #5 on: February 18, 2017, 09:29:20 PM »

store.steampowered.com/app/514930

Published this when I was and still am at this point in time, 17. Been working on games since I was 11 and nearly seven years of experience has netted me ~$1000 and the general knowledge to make practically any 2D game that comes to my mind. The limiting factor in my journey so far has not been my age (Get someone else to upload to steam for you Wink) or freetime (homeschooled and now going to half-day culinary school for my basic ACF certification), but really my lack of commitment to my projects. Although I still see gamedev as a hobby so I feel fulfilled in one completed project and another on the way this year. My case might be an outlier, so take it with a grain of salt, but if you have the minimal talent needed to understand computers, all the work needed to be successful as a gamedev is not age, but grinding away at working, every day, for at least an hour.

MY TOOLS:
For entry level work, I firmly suggest GMstudio Pro version for 2D games, and Unity for 3D games.
bfxr.net - Generate 8 bit sounds.
freesound.org - 16+ bit sounds, make sure to find CC licensed sound.
www.beepbox.co - Make 8 bit music.
audiosauna.com - Make 16+ bit music.
https://www.sumopaint.com - Best easy to use free photoshop equivalent.
www.gimp.org - Best hard to use free photoshop equivalent.
graphicsgale.com - Best pixel art program, pro version has useful features for a small price. Or just use built in GMstudio image editor, which comes with GMstudio Pro version.

I wish the best of luck to you Smiley
« Last Edit: February 18, 2017, 09:36:52 PM by Canned Turkey » Logged
pelle
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« Reply #6 on: February 19, 2017, 05:22:08 AM »

It was many years ago that I was 18, but I started a few days ago to re-implement a game I originally made when I was 15 in Turbo Pascal (MSDOS, 4-color medium res CGA) in Godot (for learning). Has all the graphics imported into a Godot project and shown in a tile map, but need to reverse-engineer my old almost unreadable code to figure out all the details of how the game worked.
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quantumpotato
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« Reply #7 on: February 19, 2017, 10:05:45 AM »

Hey that looks polished, good job!
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