store.steampowered.com/app/514930Published this when I was and still am at this point in time, 17. Been working on games since I was 11 and nearly seven years of experience has netted me ~$1000 and the general knowledge to make practically any 2D game that comes to my mind. The limiting factor in my journey so far has not been my age (Get someone else to upload to steam for you
) or freetime (homeschooled and now going to half-day culinary school for my basic ACF certification), but really my lack of commitment to my projects. Although I still see gamedev as a hobby so I feel fulfilled in one completed project and another on the way this year. My case might be an outlier, so take it with a grain of salt, but if you have the minimal talent needed to understand computers, all the work needed to be successful as a gamedev is not age, but grinding away at working, every day, for at least an hour.
MY TOOLS:
For entry level work, I firmly suggest GMstudio Pro version for 2D games, and Unity for 3D games.
bfxr.net - Generate 8 bit sounds.
freesound.org - 16+ bit sounds, make sure to find CC licensed sound.
www.beepbox.co - Make 8 bit music.
audiosauna.com - Make 16+ bit music.
https://www.sumopaint.com - Best easy to use free photoshop equivalent.
www.gimp.org - Best hard to use free photoshop equivalent.
graphicsgale.com - Best pixel art program, pro version has useful features for a small price. Or just use built in GMstudio image editor, which comes with GMstudio Pro version.
I wish the best of luck to you