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TIGSource ForumsCommunityDevLogsGo Go Kudamono!
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Author Topic: Go Go Kudamono!  (Read 24214 times)
snackycactus
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« on: January 24, 2017, 05:48:29 PM »

Hey folks, and welcome to my brand new project Go Go Kudamono!

Go Go Kudamono is a game about the lime prince of a tiny fruit kingdom, who rises up to lead his nation against a threatening insect military ruled by a stag beetle emperor. Part arcade game, part political thriller and part Saturday morning cartoon– you'll explore a world full of colorful locations and characters, negotiate with leaders, battle your way through expansive levels and collect seeds to plant new troop fruits that fight alongside you in battle.

The action gameplay takes inspiration from top-down 2D action games like Zelda and arcade games like Shock Troopers. It also combines ideas found in arcade SHUMPS for faster and a more fluid style of play. In battle you can collect seeds which can be planted to grow fruit and veggie troops. These troops each have unique behaviors and abilities, can be organized into formations for tactical play and can be thrown as "bombs".


Follow me on twitter here: @willemrosenthal (I post about every week with new gifs)
You can sign up to get updates here: www.tomocamp.com

Latest post:  Barkopolis screenshots















- - - - Recent updates - - - -

Recent post:  More Barkopolis



Recent post:  Toxic waist-land


Recent post:  Jelly boss



Recent post:  Prehistoric Mountain


Recent post:  FBI Chase - Fake 3D Set-piece


Recent post:  GGK has evolved <3


Recent post:  Huge update!


« Last Edit: November 20, 2019, 10:46:27 AM by snackycactus » Logged

snackycactus
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« Reply #1 on: January 24, 2017, 06:37:36 PM »

Here's some videos showing some of the progress I have made so far:

General gameplay, enemies, veggie buddies, etc:




Battle formations:


« Last Edit: January 24, 2017, 06:44:58 PM by snackycactus » Logged

Eendhoorn
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« Reply #2 on: January 24, 2017, 06:44:03 PM »

super charming, looking forward to how it turns out!
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SolS
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« Reply #3 on: January 24, 2017, 07:10:37 PM »

Great colors! Love the look of this game
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breakfastbat
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« Reply #4 on: January 24, 2017, 07:59:47 PM »

Great opportunity for a cute logo

ゴゴ果物!

I love that there's 5 of you too. Nice touch Tongue

五五果物!
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♫ December. ♫
snackycactus
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« Reply #5 on: January 24, 2017, 08:12:29 PM »

Thanks!

There will eventually be many types of team-mates (all veggies and fruits) with different abilities. This'll hopefully give me a lot of gameplay diversity, since once team will play very differently from another, and teams plays very differently when you have a team then when you are solo.
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nu_muso
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« Reply #6 on: January 24, 2017, 09:18:58 PM »

So cute! I like the idea of forming alliances along the way. Following Smiley
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thomf00
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« Reply #7 on: January 24, 2017, 09:25:00 PM »

Looks awesome!!! Looking forward to the next post.
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« Reply #8 on: January 25, 2017, 02:35:04 AM »

It looks super fun :D Congrats! Love the universe
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« Reply #9 on: January 25, 2017, 09:04:07 AM »

DUUUUDE this looks legit!! I already want to play as that zesty little lime! Waaagh!
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snackycactus
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« Reply #10 on: January 25, 2017, 09:54:27 AM »

Thanks so much for the kind words and awesome support!
It'll probably be while before I have a complete level to show off, but once I do I'll try to post a demo so I can get more feedback from y'all!
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snackycactus
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« Reply #11 on: January 25, 2017, 01:25:15 PM »

Lil' art update!

I'm still working on new art and content for the Dog City level. Here's some new stuff:

Freeway:


Diagonal building:


These'll all be tiles so I can obviously make em bigger, smaller, or whatever I need for the levels.

Also, I'd love any oppions on the cars, I was a little torn about making them monochomatic, but I thin it was a good choice...? What do you think?
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Pixel Noise
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« Reply #12 on: January 25, 2017, 06:17:55 PM »

Re-directing from the Blood Moon thread - great idea to tackle something smaller, and this looks really cool already. I can't believe you only just thought of this and started it ~10 days ago.
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snackycactus
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« Reply #13 on: January 28, 2017, 06:52:19 PM »

Hey folks, here's a little update on some enemy work.
I have about 80% of the enemies drawn and aniamted for the Barkopolis level, two of which enemies are built in-game!

Here's a little Gif of Mama Inu throwing Yappy Dogs at the player.
Mama Inu will generally always behave like this, but you'll also encounter yappy dogs elsewhere in the level.
Also, the level is very sparse looking now- it has a LONG way to go, and I'm leaving a lot of the visual flare for later.
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SolarLune
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It's been eons


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« Reply #14 on: January 28, 2017, 11:09:25 PM »

This looks cool, yeah! Nice work - I really like the colors and simply drawn shapes and characters. It seems like the game might be way tougher with just one player, though. Do you plan to make it relatively simple to find teammates (i.e. there will be "backup" teammates when you go to fight a boss?
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snackycactus
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« Reply #15 on: January 29, 2017, 10:23:46 AM »

Hey, thanks! Yes, the will be many opportunities to get team mates in each level. Some levels will have gameplay / challenges that require more or less help, so how plentiful they are & what types are available will depend on the situation. I'm also considering adding a feature where you can call in reinforcements.
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cynicalsandel
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« Reply #16 on: January 29, 2017, 10:58:34 AM »

awesome stuff so far

very cute
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quantumpotato
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« Reply #17 on: January 29, 2017, 11:03:15 AM »

10 days you say?
That video looks fun!
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snackycactus
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« Reply #18 on: January 29, 2017, 11:21:10 AM »

Thanks! Its more like 15 now though Smiley
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« Reply #19 on: January 29, 2017, 08:42:46 PM »

Super digging this art style, I'm in love with your color palette. Those monochromatic cars are excellent!
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