Just beginning development on a game I had prototyped last year, it is a round based survival shooter along the lines of the Nazi Zombie game mode in Call of Duty, and heavy inspiration from the original Quake's single player.
You will play a certain amount of rounds in a dungeon chosen randomly from a list of many premade dungeons, and then continue to the next randomly chosen dungeon, so that the game is different each play-through. The goal of the game would be to survive as long as possible, and I aim to create a simple, fast paced, easy to digest experience.
Right now I am just working on asset creation and lighting, as I have already prototyped the gameplay and tested it pretty thoroughly. I am only just beginning but here a screenshot of the intended style.
This game features the following design choices:
- Ammo, but no reloading
- Fighting waves of enemies
- Changing between randomly selected arenas
- Enormous boss fights (Serious Sam style!)
- 5 guns received in random order
- Traps and lava pits
- Cool portals/teleporters (Like Quake 1)
Stay tuned for more to come as I continue my development!
Update:I have added some little robot dudes to the game, they are the first enemy type and are already all programmed to follow and set to kill!