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TIGSource ForumsCommunityDevLogsGORE is now GOHR
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protoloss
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« on: January 28, 2017, 06:54:02 AM »

Hi, my name is Mario, and this is the devblog of GOHR.
The previous name of the project was GORE. I just renamed it. Just in case you came across elder posts and wonder what the mug is going on Wink
Just noticed the preview of my trailer videos.... seems like I have to do some kind of rework in the near future^^

GOHR is a low fantasy hack and slash game, so keep your elven tights and magic tomes at home! This is the age of fur pants and steel!

Below you can watch the announcement trailer of GOHR and some prototype videos. On March 28 I will present the prototype in public on an event called Talk and Play. It is located in Berlin. I will post the Talk and Play version here as well. Please keep in mind it is only prototyping stuff.

Link to Talk and Play Event:
http://berlingamescene.com/talkandplay/
As soon as the Talk and Play version is finished I will post it here as well!
I am also on twitter: https://twitter.com/drSchnuff





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Update Mar. 12, 2017
Chests, potions and drinking potions. The prototype of GORE's core mechanic is done. If you are living in and around Berlin you will be able to play this prototype at the next Talk and Play.




Link to Talk and Play Event:
http://berlingamescene.com/talkandplay/
As soon as the Talk and Play version is finished I will post it here as well!

----------------------------------------------

Update Feb. 12, 2017
Here is some new footage! This time it's all about climbing ladders! Enjoy!
https://www.youtube.com/watch?v=Dh8Z0xMs3q8

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First Update:
Here is the combat footage along with the trailer, concept art, and head studies of the main character.
GORE is also a concept on Steam Greenlight.
Combat prototype footage
https://www.youtube.com/watch?v=33M-twHa23c

Artworks/studies/concept art





 
« Last Edit: April 13, 2017, 06:19:19 AM by protoloss » Logged

protoloss
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« Reply #1 on: February 12, 2017, 10:41:38 AM »

Update Feb 12, 2017

New Footage. This time it is all about ladder climbing! Enjoy!


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Lizzard
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« Reply #2 on: February 12, 2017, 12:24:45 PM »

Your Trailer is quite impressive!  Smiley


« Last Edit: February 25, 2017, 08:27:51 PM by Lizzard » Logged

I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

Follow me on Titter!:
https://twitter.com/LinoSlahuschek
protoloss
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« Reply #3 on: February 14, 2017, 11:54:13 PM »

Your Trailer is quite impressive!  Smiley

Hey Lizzard,

Thanks a lot! And your animations are quite impressive as well! Rock solid stuff. Wish I could do a similar job! I can see some similarities between our influences, he,he  Grin
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protoloss
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« Reply #4 on: March 12, 2017, 04:41:57 AM »

Update Mar. 12, 2017
Chests, potions and drinking potions. The prototype of GORE's core mechanic is done. If you are living in and around Berlin you will be able to play this prototype at the next Talk and Play.


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protoloss
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« Reply #5 on: March 12, 2017, 07:24:32 AM »

I don't know if this is just me, but it looks like as I am only able to have two video links per post. At least I can only see two videos in my initial post.
So here is the video of the combat prototype.






Moreover, I will prepare my Twitter account as well.
 Gomez
« Last Edit: March 12, 2017, 07:31:39 AM by protoloss » Logged

jctwood
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« Reply #6 on: March 12, 2017, 09:15:58 AM »

Woah that black and white concept art is very cool! Are you planning to stick with the textureless models? It looks very stylish.
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protoloss
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« Reply #7 on: March 12, 2017, 10:03:07 AM »

Woah that black and white concept art is very cool! Are you planning to stick with the textureless models? It looks very stylish.

Whoa! Thanks a lot! I am pretty happy that you like the b/w image. It was quite some pain doing the lizard's scales ^^

To answer your question: I was thinking about making the game look like an b/w inking artwork, but after some research, I noticed that I don't want GORE to look like Madworld on the Wii. I felt how my eyes got tired watching Madworld for some time ^^ And I don't want your eyes get tired playing GORE ^^
The Models will have textures in future. What do you think?
What would you like more? Black and white?
Comic book style like my head studies?
Triple bull*** like EA and Ubi?.... Sorry, I meant: AAA like EA and Ubi? Wink
 
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gantt
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« Reply #8 on: March 12, 2017, 06:23:03 PM »

It doesn't have to be black and white, but it can be in monotone colors like in your trailer which is brownish and sooths the eyes, and can affect player behavior and evoke emotions. Anyway this is just some things to think about, and I wonder what inspired your character design? I like the dinos Smiley
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protoloss
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« Reply #9 on: March 29, 2017, 11:22:05 AM »

It doesn't have to be black and white, but it can be in monotone colors like in your trailer which is brownish and sooths the eyes, and can affect player behavior and evoke emotions. Anyway this is just some things to think about, and I wonder what inspired your character design? I like the dinos Smiley

I am mostly inspired by old school stuff like Frank Frazetta and old school paleo art from Burian or Knight. I don't like the AAA approach, where everything is kit bashed or copy pasted together. In the beginning it was kinda cool and believable, but then it exploded and suddenly simple castles or temples became epic and giant superstructures. In a nutshell: I try to keep things simple and avoid what I call "Uberdesign". Wink
I haven't done any artwork for the last weeks, but this will change hopefully(yay!)

Cheers!
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protoloss
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« Reply #10 on: March 29, 2017, 11:31:07 AM »

This was the very first time in my career where I show my very own game to a larger audience in public!
Check out the Berlin Game Scene twitter stuff:

https://twitter.com/BerlinGamez/status/847110018990264322
https://twitter.com/BerlinGamez








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darrenagar
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« Reply #11 on: March 29, 2017, 02:35:01 PM »

Great to hear you have a simple design ethos. I too am tired of 'overdesign' that seems to plague AAA. Don't get me wrong- I like flashy things but it does reach a point where it becomes un-believable. plus if a game starts out by bringing out the big guns - it has nowhere to go, later levels/areas have little capacity to impress, which is a conundrum in itself, and probably the reason level 1 from (insert game) is the best level in the game. There are exceptions of course (Bayonetta starts pretty wild and goes to ridiculous levels). 
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protoloss
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« Reply #12 on: April 07, 2017, 02:19:12 AM »

Great to hear you have a simple design ethos. I too am tired of 'overdesign' that seems to plague AAA. Don't get me wrong- I like flashy things but it does reach a point where it becomes un-believable. plus if a game starts out by bringing out the big guns - it has nowhere to go, later levels/areas have little capacity to impress, which is a conundrum in itself, and probably the reason level 1 from (insert game) is the best level in the game. There are exceptions of course (Bayonetta starts pretty wild and goes to ridiculous levels). 
Yeah! I remember many of those meetings I had in the past. Everyone was like: "Yeah the first level needs to rock!" ^^
I am about to create a survey. I'll launch it on Saturday. It is also about the art style. Here are the the two pics regarding the art style.

Nr 1: low poly and more stylized.

Nr 2: the eeer... "traditional" hi/lo poly approach. I have asked a Studio I have worked with in the past.... around 20k per character (modelling, baking, rigging LOD's)^^ and the list of characters and animation is long :D
Nr1:



Nr2:


         
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protoloss
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« Reply #13 on: April 07, 2017, 02:20:28 AM »

Holy cow! Those images are large on my screen.....^^ think I will have to resize them ^^
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protoloss
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« Reply #14 on: April 07, 2017, 06:46:36 AM »

Here is my small questionaire regarding GORE. Please help me and fill it out, if you find some time! Thanks a lot!

https://goo.gl/forms/OMeHEfypSBJK0IqI3
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protoloss
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« Reply #15 on: April 09, 2017, 04:05:13 AM »

Hey everybody!
Thanks a lot for taking part and answering my questions! You have helped me a lot with a difficult decision! I have now closed the questionnaire! I will post the results over the next days! Big Thanks to all of you! Love
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protoloss
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« Reply #16 on: April 13, 2017, 06:12:29 AM »

Hey, friends and followers! Here are the results from my questionnaire! It was a devastating blow for the name GORE! I am pretty happy with the result! I was also very surprised that many of you really loved the title GOHR and valued it as equally powerful! The art style was a close race! The high poly style received a lot of love but because many of you equally liked the low poly and the hi poly style the low poly style made the race. Thank you all so much for helping me! Also big thanks to those who didn't like the questions! Your critiques helped a lot!

A short glimpse at the new logo and the winning art style



« Last Edit: April 13, 2017, 06:29:58 AM by protoloss » Logged

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