Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411516 Posts in 69380 Topics- by 58436 Members - Latest Member: GlitchyPSI

May 01, 2024, 10:31:51 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsOrgan Quarter | Survival horror in VR (demo available) - KICKSTARTER COMPLETE!
Pages: [1]
Print
Author Topic: Organ Quarter | Survival horror in VR (demo available) - KICKSTARTER COMPLETE!  (Read 2045 times)
OuterBrain
Level 0
**


Will quarter your organ


View Profile WWW
« on: February 01, 2017, 07:32:44 AM »



Update 1 [09.03.2017]: Our Kickstarter goal has now been met!

There's now a $1,500 stretch goal to implement an endless 'roguelike' mode where players can journey deeper and deeper into the Organ Quarter, facing an ever-increasing level of challenge.

Original post:

Hello everyone,

Outer Brain Studios here. We’re an international team working on Organ Quarter, a VR survival horror game focused on what made survival horror great: labyrinthine environments, resource management and a drizzle of puzzling. Among our favourite games are Silent Hill 2, Resident Evil (1996) and Alone in the Dark (1992) so we'd love to pay homage to these slow, methodical experiences. This includes a compelling world and universe, as well as a great adventure.

Here’s the twist: we’re also going to leverage hand-tracked and room-scale VR to provide the most intense and unsettling experience possible. We’re going to bring horror into the realm of the intimate. Horror in your personal space as well as in a larger world.


The demo (which you can play here on Steam) was developed over August and September 2016 and launched just before Halloween, October 2016.

It’s currently HTC Vive only for the development period – but in due course it's very likely to come to Oculus Rift w/ Touch and even get a non-VR build.

We're aiming for a decent length for the full game, similar to Resident Evil 1 (4-6 hours but longer for methodical players/replayers). We want this to be a proper VR adventure – not just a series of short scenes or a wave shooter or a "walking simulator". The world will be large and interconnected with various "dungeons" to explore.

We’re going to be pressing ahead with a Kickstarter in the next week or so. Will post any updates here.

Our targeted launch window is this summer.


In the last week or two we launched an update to the demo, adding new content, tutorial functionality and tweaks and enhancements throughout.

The update comprises:
- an improved tutorial section, ensuring players have the best experience possible
- additional enemies
- additional enemy types
- new enemy positioning
- tweaks to damage and resource balancing
- enhancements to animations and feedback
- various bug fixes and performance improvements


Follow future updates at:
Website
Twitter
Facebook

Let us know how you find the game and any feedback you have!

Best,
Outer Brain


« Last Edit: May 08, 2017, 07:13:13 AM by OuterBrain » Logged

foofter
Level 4
****


MAKE THAT GARDEN GROW


View Profile WWW
« Reply #1 on: February 01, 2017, 01:46:37 PM »

I like the dancing walk of the sandwich head enemy full of holes! Cute!

If you ask me, horror seems like the genre best suited for a big VR experience.  Shocked
Logged


@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
OuterBrain
Level 0
**


Will quarter your organ


View Profile WWW
« Reply #2 on: February 02, 2017, 03:30:18 AM »

I like the dancing walk of the sandwich head enemy full of holes! Cute!

If you ask me, horror seems like the genre best suited for a big VR experience.  Shocked

Haha, hopefully he will be less cute at life-size in VR!

We're hoping to generally provide a pretty compelling adventure on the whole, not just on the horror front. E.g. nice progression/pace, good exploration and maybe some solid puzzles.

The horror is key to the game's DNA but we've got to make sure the game around it is solid, too.
Logged

OuterBrain
Level 0
**


Will quarter your organ


View Profile WWW
« Reply #3 on: February 07, 2017, 09:15:53 AM »

Hey guys!

We just dropped a double whammy of news.

News the first: OUR KICKSTARTER IS LIVE!!!

Link here.  End-date is 9 March, with a modest $6,500 goal (mainly to pay for our living costs so we can focus on the game in coming months.)

The higher tiers give you some cool stuff like your own imprint on the gameworld - hidden messages, notes.

Again, please try the demo, give feedback, and pledge if you can spare it.

News the second: A NEW TRAILER!





New monsters, weapons and locations on show.

Again, please give us feedback!
Logged

OuterBrain
Level 0
**


Will quarter your organ


View Profile WWW
« Reply #4 on: February 20, 2017, 12:37:11 PM »

First proper devlog update!

Progress has begun on the game's first "dungeon": The Movie Theatre



It's Blender o' clock, basically. The lead dev getting more experience under his belt using it.
« Last Edit: May 08, 2017, 07:13:02 AM by OuterBrain » Logged

OuterBrain
Level 0
**


Will quarter your organ


View Profile WWW
« Reply #5 on: February 21, 2017, 07:05:11 AM »

He's doing fast work!

« Last Edit: May 08, 2017, 07:12:56 AM by OuterBrain » Logged

OuterBrain
Level 0
**


Will quarter your organ


View Profile WWW
« Reply #6 on: February 25, 2017, 10:20:20 AM »

Coming along nicely!



Specular maps now implemented (check the surface of the counter):

« Last Edit: May 08, 2017, 07:12:48 AM by OuterBrain » Logged

OuterBrain
Level 0
**


Will quarter your organ


View Profile WWW
« Reply #7 on: March 02, 2017, 08:20:28 AM »

We're now in our last week on Kickstarter! Most of the way there but could do with a push, if anyone's reading Smiley

The lead dev has been working more and more on his environment modelling and lighting skills. Here are a bunch of new screens for you:





Still a long way to go (for one thing, making it way grimier and darker) but not a bad start!
« Last Edit: May 08, 2017, 07:12:40 AM by OuterBrain » Logged

OuterBrain
Level 0
**


Will quarter your organ


View Profile WWW
« Reply #8 on: March 09, 2017, 02:13:16 AM »

Our Kickstarter goal has now been met!

There's now a $1,500 stretch goal to implement an endless 'roguelike' mode where players can journey deeper and deeper into the Organ Quarter, facing an ever-increasing level of challenge.

Here's a new trailer showing off some new and old environments in a less in-your-face way:



Logged

OuterBrain
Level 0
**


Will quarter your organ


View Profile WWW
« Reply #9 on: May 08, 2017, 07:11:44 AM »

A big, back-dated update!

New map system - imagine Silent Hill's maps that mark dead ends, doors, etc - but you have to do the marking!



The beginnings of the game's first location!




A newfangled VR inventory system that appears at your waist!



Let us know what you think!
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic