Hi all, just a small update today to let you know what I have been working on this week.
So, A bunch of weapons are now in the game and fully functional, and I thought I would give an overview of them, and talk about the upgrade system.
At present there are a bunch of base weapons that fall into the following classes:
Pistol - Standard sidearm, fast to fire, low recoil and accuracy and low damage.
Shotgun - Close range, slow speed and low accuracy, but good damage.
Assault Rifle, Fast firing, low accuracy and medium damage.
Sniper Rifle, Very slow firing, extremely accurate, high damage.
Pulse Rifle, Very slow firing, extremely accurate, pierces targets, high damage.
Flamer, continuous fire, close range, medium damage.
Each weapon has a bunch of modification slots that you can use to fit various weapon mods. Some of them are a single upgrade such as laser sights, others will allow you to upgrade parts of the weapon to new tiers.
The upgrades you can craft come in 3 levels, basic, standard and advanced. The following can be upgraded on each weapon:
Rate of Fire - How fast the weapon can fire
Recoil - How much stamina is used per shot
Accuracy - How much deviation the bullet has
Range - The effective range of the shot
Damage - The amount of damage inflicted
Impact Force - The amount of physics force that the bullet applies to its target
Clip Size - How many bullets the gun can hold before reloading
Reload Speed - How fast the gun can be reloaded
You are also able to craft ammunition types, such as armor piercing, biotech, toxin etc. each having a unique added effect to the target.
This means that there is plenty of variety to be had with the weapons in Xenosis, but you will find that you will have to pick and choose which weapons you concentrate on upgrading as your resources will be limited.
Anywho, short and sweet for this update, but again as always, please spread the word and share as there is a long way to go to reach our goal