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December 10, 2018, 09:43:46 PM

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TIGSource ForumsCommunityDevLogsQUESTING: A GOOD QUEST IS HARD TO COME BY
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tanner bananer
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« on: February 01, 2017, 10:16:42 PM »

~ QUESTING: A GOOD QUEST IS HARD TO COME BY ~



is an RPG with a plot that needs more writing and a boy named proto I'm very excited about it and i plan to keep it around no matter how long it might take me.

CURRENT PLOT:
ur just a little guy with a bowlcut who's got a strong hankering for some quests but a good quest hasn't come around since the days of knights and kings. start from odd jobs and chores and search for the real quests only a true hankerer like u can find.

this is my first game to make in unity and there's plenty that needs to be made so i'll build myself a checklist that will most likely be added to and crossed off a whole lot.

CHECKLIST:
- more items
- more characters
- more areas
- a dialogue system
- a combat system
- a house
- a leveling system
- a furniture store
- a gold buying company
- a questing sytem
- a story
- dialogue to guide said story
- sidequests

stick around and maybe you'll catch this game getting better n better  Tongue Hand Thumbs Up Right

« Last Edit: August 03, 2017, 09:19:34 AM by tanner bananer » Logged

tanner bananer
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« Reply #1 on: February 02, 2017, 11:44:57 AM »

a clothes store w some baseball players



fighting a baseball player



shopping for fresh rags



an inventory for items



an entrance to a spooky forest



inventory colors are adjustable and now has translucency to avoid confusion



new robat and icons for items




also the guy's name might be proto right now i just have it as short for protagonist but idk
« Last Edit: August 03, 2017, 09:18:08 AM by tanner bananer » Logged

taylorgamedev
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« Reply #2 on: February 02, 2017, 02:47:51 PM »

I definitely dig the style of 3D game with flat billboarded 2D sprites. Reminds me of Delver (which I also believe was created in Unity). With a little more character and story, this could turn into something cool. My one criticism is that I feel like your characters don't really look like they fit in their surroundings. I would expect there to be a lot less color and detail in your world if you plan to keep the characters to the simple 2 colors per character look. It seems like your environment is much higher fidelity than your characters and it looks kind of jarring to me. That being said, I understand this is all very early. I'm keeping my eye on it though as it looks like there is potential here. Good luck!
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tanner bananer
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« Reply #3 on: February 02, 2017, 03:06:18 PM »

right now my idea is to have every dynamic and interactive part of the game will be 1-bit, 2 color, contrast and the world around will be more cozy and detailed somewhat like cartoons where the background and static surroundings are painted in detail while the characters and the objects they interact with are drawn and filled rather than being shaded in detail and texture

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taylorgamedev
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« Reply #4 on: February 03, 2017, 12:36:12 PM »

Quote
right now my idea is to have every dynamic and interactive part of the game will be 1-bit, 2 color, contrast and the world around will be more cozy and detailed somewhat like cartoons where the background and static surroundings are painted in detail while the characters and the objects they interact with are drawn and filled rather than being shaded in detail and texture

I see, well that sounds like a good idea. I'll be sure to check when you start posting screenshots of all of that in action.
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tanner bananer
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« Reply #5 on: July 16, 2017, 04:14:00 PM »

whaddup whaddup i do not work very fast



added dialogue system, walking animations, and a doggo!

walking the dog will be quest number one so that's the next step!

(cursor isn't there in unity IDK)

« Last Edit: July 17, 2017, 06:44:09 AM by tanner bananer » Logged

Al_B
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« Reply #6 on: July 16, 2017, 06:09:11 PM »

I  :-*LOVE Kiss this art style! I hope you DO keep this project up as it has a lot of personality! You're using unity or a custom engine?
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tanner bananer
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« Reply #7 on: July 16, 2017, 08:12:40 PM »

I  :-*LOVE Kiss this art style! I hope you DO keep this project up as it has a lot of personality! You're using unity or a custom engine?

unity, i literally had to dumb it down to get it to move the way i wanted but it's so nice in so many other ways
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tanner bananer
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« Reply #8 on: July 19, 2017, 07:51:37 PM »

active combat system with blocking n such



dog walking simulator 2017



built out a general quest class and the dog walks to a series of waypoints until returning to his owner and completing the quest

(someone please tell me how to get that mouse outta my gifs)

working on this a lot more now that i have calculus to put off!
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ArjenAwesome
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« Reply #9 on: July 20, 2017, 12:12:19 AM »

The graphics literally made me laugh. Keep the sprites as they are, they are unique and recognizable plus the game looks really funny. Looks like an interesting project, keep us posted.
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tanner bananer
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« Reply #10 on: July 27, 2017, 01:45:48 PM »

built a whole darn town!



lots of new textures and ideas goin on





more gameplay centered stuff coming soon!
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Xorglord
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« Reply #11 on: July 27, 2017, 09:26:43 PM »

I'm digging the style of this one!
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tanner bananer
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« Reply #12 on: August 11, 2017, 10:34:18 AM »

been doing mostly setdressing and making the world feel bigger around you



will start work on more zones and things at some point

p.s. - i passed calculus!
« Last Edit: August 11, 2017, 10:41:51 AM by tanner bananer » Logged

cynicalsandel
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« Reply #13 on: August 21, 2017, 03:24:37 PM »

Posting to follow. It seems like you've got a good sense of what you want this to be, and it vibes.
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Panzram
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« Reply #14 on: August 22, 2017, 01:19:02 AM »

Gotta love quests
This seems like a fun game so far, really charming and rather cute. Honestly I can't get enough of questing in any type of game so I'm looking forward to playing this one.

Also that is a nice doggo. A very good boy.
ps. congrats on passing calculus. I refused to take that class because I'm a wimp tbh and math is my sworn enemy.
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