Hello guys! I am developer of
SpaceDweller and i need your feedback.
SpaceDweller is a turn based tactical sci-fi strategy game inspired by "Faster than Light" and "Hearthstone". Type commands to interact with objects. Attack enemy flagships. Try to avoid Hunters. Every time you pick some new item dont forget to type "INVENTORY" in the terminal and equip it. You can carry 10 ships and 4 modules at the time. Press delete or alt+f4 to quit the game.
Any feedback would be usefull, but it will be nice if you will to tell me this:
- how is combat feels?
- what kind of things do you want in game beside turn based combat between flagships?
- does music fits combat?
Current status is pre-alpha 0.45. A lot of content is missing . For now it is just very basic gameplay. Known issues: * missing sound effects * command cost doesn't scale properly
Downolad from MEGA