Quick explanation: I'm starting to make a sidescroller, and i want it to have a HD handpainted look. So i did a sketch of how i want the game to look, and now i'm starting to break down this scene into assets that i can use modularly.
This is my first result. I'm pretty happy with it, and how much i can do with just this amount of sprites. Of course i'm going to make foreground and background elements, but first i want to nail down the process for creating the playable "layer" of the game.
There's some improvement i can make to the readability of platforms, but overall i feel like it's a great start. Got a grass/dirt road, a rock road, and some rocks that help hide and blend each segment to break repetition and hide seams. I'll probably make a few versions of each of these, as well.
Btw, i'm still not sure how the palette of the game will look, so i'm just figuring out the values right now. That's why it's black and white.
So what do you guys think about this process? Has anyone here had experience with this type of workflow and game art? Any insights you want to share? i'll gladly hear your suggestions.