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TIGSource ForumsDeveloperArt (Moderator: JWK5)The ASCII-Art Thread
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Author Topic: The ASCII-Art Thread  (Read 8104 times)
_glitch
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« on: February 07, 2017, 11:43:49 PM »

Since I got my first PC and started working with it, I was interested in computer fonts. When I discovered ASCII-art, I instantly fell in love with it. And now I have decided to program a game with ASCII-art which runs in a MonoGame application. I will post some screenshots here or in the DevLog section soon.

I can't be the only one who loves this kind of art, so show us some of your ASCII-work!  Beer!

This thread is now officially approved by standardcombo!
« Last Edit: February 13, 2017, 09:39:23 PM by Froschlaich » Logged
_glitch
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« Reply #1 on: February 08, 2017, 01:07:44 AM »



An old, dead tree
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DragonDePlatino
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« Reply #2 on: February 08, 2017, 05:40:16 PM »

Heads up for everyone:

If you want to try making ASCII art but don't have the patience to type it out, check out REXPaint. It's an awesome tool that lets you export in plain text. It's made by the same guy developing Cogmind!
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_glitch
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« Reply #3 on: February 08, 2017, 10:17:59 PM »

I definetly have to try this!
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AaronB
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« Reply #4 on: February 10, 2017, 06:36:02 PM »

If programming is an art form, then here's my contribution:



Back in the late 80's I created a UNIX multiplayer (terminal based) shoot-em-up which has ASCII explosions, bullets and players!.  I decided to port the game to Android which also supports local multiplayer (up to 8 players).



Unfortunately the user interface didn't work as well as keyboard input.

You can download the full version apk from here:
http://www.retro-maze.com/RetroMaze.apk
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_glitch
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« Reply #5 on: February 10, 2017, 11:07:01 PM »

Nice work!
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standardcombo
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« Reply #6 on: February 12, 2017, 02:26:45 PM »


    /\
  __\ \
 (___) \
(____)  `,
 (___)   / 
   `-.,_/

I approve this thread
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AaronB
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« Reply #7 on: February 12, 2017, 07:07:12 PM »

I approve this thread

  __(__
 /      \
|   O  O |
|   \__/ |
 \_____ /

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standardcombo
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« Reply #8 on: February 13, 2017, 04:22:46 PM »

Would be nice to get [ascii] [/ascii] brackets, no? With better font and spacing.

           ___
          /.-,\
   .--.  (´  o´
  (:¯`.\  \`.        .-.
   `o  \`. ) \      //o'
        `.´/_ `-.,-´/   
  _    .´)(o ) .--'´  _
 (o'_.´.-`,-,  '._   o,\
  `---´    ) )/`-.`._.'/
          '^-´    `---´


          (_(  │││
          ,o’),└╥┘
          )_/ \ ║
           ,`/ ^║
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          | `-. ║` ^,  <-.
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   / ´   ,   ;


     )      (
    ((_,|,__)) 
     ¯¯)_ \¯¯
,/ ,   \ )/     
\|/_  ,\¯/\-, 
 `.\__(.V.)/\\
   `¯¯¯\  /  `|
       ,\/\  |(
       |   ) \ `-
        \ /   \\`
        | /
       /  `._,
       `----'

Various concept pieces for Stone Story.
« Last Edit: February 13, 2017, 04:46:20 PM by standardcombo » Logged

AaronB
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« Reply #9 on: February 13, 2017, 08:01:31 PM »

Would be nice to get [ascii] [/ascii] brackets, no? With better font and spacing.

It makes me throw my arms up in despair...

           ___
          /.-,\
   .--.  (´  o´
  (:¯`.\  \`.        .-.
   `o  \`. ) \      //o'
        `.´/_ `-.,-´/   
 \O/   .´)(o ) .--'´  _
 (='_.´.-`,-,  '._   o,\
 /`\--´    ) )/`-.`._.'/
          '^-´    `---´


Imitation is the sincerest form of flattery...
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standardcombo
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« Reply #10 on: February 14, 2017, 02:36:23 PM »

Nice! That's the only one that looks to be used in the game. Look forward to animating it!
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_glitch
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« Reply #11 on: February 14, 2017, 10:19:20 PM »

standardcombo, your ascii-art looks always very cool and mine... mine looks meh.
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_glitch
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« Reply #12 on: February 15, 2017, 06:02:57 AM »

Here is my attempt to create a walk cycle:
 O
/|\
/ \

 O
/|\
(/

 O
/|\
<|

 O
/|\
((

 O
/|\
/<
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AaronB
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« Reply #13 on: February 15, 2017, 01:43:35 PM »

Here is my attempt to create a walk cycle:
 O
/|\
/ \

 O
/|\
(/

 O
/|\
<|

 O
/|\
((

 O
/|\
/<
Animated:
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_glitch
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« Reply #14 on: February 15, 2017, 01:52:15 PM »

Hmm, in my game it looks a bit different... And in my animation the first frame isn't included.
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AaronB
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« Reply #15 on: February 15, 2017, 02:37:33 PM »

Hmm, in my game it looks a bit different... And in my animation the first frame isn't included.

Skipping the first frame now makes sense.  Ascii art is essentially very low res graphics, so movement would play a large role in the perception. It's amazing how much the mind will 'fill in the details' when there is rapid movement.
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_glitch
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« Reply #16 on: February 16, 2017, 07:12:30 AM »

Here is my gif:
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chriswearly
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« Reply #17 on: February 16, 2017, 09:35:39 PM »

why not just alternate these two frames?

Code:
 O    O
/|\  /|\
/ \   |

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AaronB
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« Reply #18 on: February 16, 2017, 11:12:39 PM »



Egyptian walking.
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standardcombo
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« Reply #19 on: February 17, 2017, 07:40:07 PM »


  __
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A skull rotating


« Last Edit: February 17, 2017, 07:46:41 PM by standardcombo » Logged

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