How do you use different difficulty levels and what are they intended for?
I want to start a conversation on this subject, so here are some questions that might direct it:
1. Do you first balance the game for a normal difficulty and then decrease/increase it or you go some other way about it?
2. How do you change the difficulty? Is it purely a numbers adjustement or you add/remove some features/functions?
3. What is the purpose of the different levels? Do you want to ease in the player into normal via easy? Or easy is for enjoying the story without much of a challenge?
Feel free to post any other thoughts on the subject, not related to the questions.
Interesting post !
How i work out
1. I go with the hardest and yeah decrease it. To me it's easier , also it helps on the framerate issues stuff knowing the easiest way will totally work (less ennemies etc )
2. Personnally i remove some features , even could do a totally different level according to the modes -> lead to something interesting and surprising and will push the curious players to try all modes , the others will jump directly on hardest and die mercilessly.
3. personnally it's for casual , especially if you do a difficult game
if they fail , they know they can enjoy the game still somehow !