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TIGSource ForumsCommunityDevLogsTAURONOS - a game inspired by the myth of the labyrinth - available on Steam
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Author Topic: TAURONOS - a game inspired by the myth of the labyrinth - available on Steam  (Read 5883 times)
Ramos
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« Reply #20 on: February 19, 2017, 07:07:03 AM »

Work on map design started

Episode 4 on youtube




Editor:


In game (same stage from editor above)




Coffee time

Thank you  Coffee
« Last Edit: February 20, 2017, 12:26:22 AM by Ramos » Logged

Sir Dan
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« Reply #21 on: February 20, 2017, 05:43:42 AM »

Love the simple but bold pixel art, the lighting is cool too. Keep it simple, I look forward to playing!
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Ramos
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« Reply #22 on: February 21, 2017, 08:55:38 AM »

THank you !

New update on video dev log: the minotaur  Evil





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« Reply #23 on: February 24, 2017, 05:42:14 AM »

Following.
Just like a minotaur.
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Ramos
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« Reply #24 on: February 24, 2017, 03:53:02 PM »

Thank you !  Waaagh!

UPDATE

Working on tutorial.






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Ramos
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« Reply #25 on: March 02, 2017, 04:23:39 PM »

 

  WIP on basic character animations for different types of armours

*leg frames not included cause they are independent from torso



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« Reply #26 on: March 07, 2017, 12:41:04 AM »

The early morning hours are good for creativity, says Google, and I have to agree:


As we're getting closer to a working demo, the story begins to takes shape from our disorderly pile of ideas. We opted for a first-person experience seen through the eyes  WTF of our (pixelated) hero, the main character being the narrator as well.
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TAURONOS - on Steam
Ramos
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« Reply #27 on: March 09, 2017, 04:37:04 PM »

hi

While my partner works on story, i am working on last death frame for Tauronos , different death frame according to which armour player have in that moment, i know its a bit to much for a animation that lasts very little and immediately restarts game but i thought it's a nice polish and i want to deliver good quality

Enjoy


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Ramos
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« Reply #28 on: March 18, 2017, 05:26:32 PM »

Work on stage design continues.
We are both exhausted.
Deadlines, deadlines...deadlines...
Meantime we expanded the team a little and got SFX from Alin Dean , voice acting Alexei Ryan and minotaur extra animation from Clovis Hianne .

Suggestions for maze map architecture are appreciated.
Subscribers for the upcoming test session are also appreciated on www.16bitnights.com just be careful, first confirmation email usually goes in spam folder.

Enjoy !
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« Reply #29 on: March 26, 2017, 11:09:17 AM »

We have just presented our game at the G3 indie sumit .
We got a motivation boost   Hand Knife Right Huh? Hand Fork Left









Full Album here : https://www.facebook.com/media/set/?set=a.1025895477542762.1073741829.564910873641227&type=1&l=0daf8835b7




Enjoy Smiley
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Ramos
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« Reply #30 on: April 01, 2017, 12:48:55 PM »

"Happy end" film studio was kind enough to provide live action short footage for the upcoming game trailer.

Link to Happy End studio: https://www.facebook.com/happyendstudiotm/

behind the scenes:




Preview:



We put alot of passion into this and no matter the outcome the trip was worth it


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Dinomaniak
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« Reply #31 on: April 02, 2017, 06:25:46 AM »

That's awesome ! where was this located , what camera did you use and when is the trailer out ?
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Ramos
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« Reply #32 on: April 03, 2017, 08:23:47 AM »

@Dinomaniak - thank you, i dunno the tehnical details


Here it is , Tauronos is on Steam Greenlight



http://steamcommunity.com/sharedfiles/filedetails/stats/897686514




No matter the outcome the trip was worth it !

Thank you !


« Last Edit: April 05, 2017, 02:02:04 AM by Ramos » Logged

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« Reply #33 on: April 05, 2017, 02:02:35 AM »

We decided to release a free short version of Tauronos

Download link:
https://16bitnights.itch.io/tauronos

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Ramos
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« Reply #34 on: April 06, 2017, 06:01:30 AM »

And now a free version on gamejolt to https://gamejolt.com/games/TAURONOS/247357

And first youtube video



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Ramos
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« Reply #35 on: April 07, 2017, 12:50:17 PM »

Now that we started Steam Greenlight and released short version free download we go back to game dev to finish final chapters Smiley


If anyone want to recomand some marketing tips feel free to share Smiley
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io3 creations
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« Reply #36 on: April 07, 2017, 02:02:40 PM »

I like the game. Smiley   The light effects give it a great feeling that you are in a confined space.  It's also nice that you have to hurry but don't have to super-rush.  My only issue gameplay wise was that on the fifth level, I noticed the pressure sensitive tiles on the floor (that shoot arrows?) but I didn't know what attacked me later on (same attack sfx so I'm assuming also arrows).

A few bugs and suggestions:
Can you change the keyboard controls?  I saw that the "action tiles" can be clicked but that pressing a key afterwards didn't change the assigned keys.

Options page:  the flame is right in front of the Back button.  It's sort of visible and works when clicked from a functional point of view but visually it's obstructing.

When I went back to the Main menu (from Options), menu buttons/tiles/bricks didn't return to middle position.  Even when going to Options screen then returning to Main menu, the same issue remained.  Buttons worked fine though.

When starting a new game for the first time: Continue button should be disabled (e.g. darkened out) on the "START" screen since the player hasn't played any game yet.

Good luck!
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Ramos
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« Reply #37 on: April 07, 2017, 03:20:39 PM »

Thank you for the CC and support, we will try to fix all by the time of full release Smiley
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« Reply #38 on: April 08, 2017, 10:40:57 AM »

Thank you for the CC and support, we will try to fix all by the time of full release Smiley
You're welcome. Smiley

But what does CC mean?  I've only found things along the line of: "Credit Card" or "Carbon Copy" or "Crowd Control" or "Country Code".
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« Reply #39 on: April 09, 2017, 03:50:58 AM »

lolz ,  CC in this situation is "Constructive Criticism" :D


Also thank you for all the support we are now top 2 on indieDB :D

Voting is stil slow on greenlight tough we realy hope we will get it

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