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April 26, 2024, 08:56:01 PM

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TIGSource ForumsCommunityDevLogsTAURONOS - a game inspired by the myth of the labyrinth - on Steam/Nintendo/Xbox
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Author Topic: TAURONOS - a game inspired by the myth of the labyrinth - on Steam/Nintendo/Xbox  (Read 11935 times)
Ramos
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« Reply #60 on: October 24, 2019, 10:47:25 PM »

Love the masks ! The perfect thing to have once you take your girlfriend to a lonely street :D .
A link to where one may purchase them could be useful. Thanks !

Thank you !

Yes here it is
https://store.steampowered.com/app/739700/TAURONOS__Minotaur_Paper_Mask_Pattern/
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Ramos
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« Reply #61 on: August 29, 2020, 01:30:36 AM »



I wanted to do a post-mortem for TAURONOS after 3 years, but due to recent events, I think I will delay that post-mortem for now.
The more exact reason is that we were contacted by an indie publisher for consoles and we are going to release TAURONOS on Xbox and Switch soon.

Meantime if you have any suggestions on what information you would be interested in a post-mortem let me know
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Dinomaniak
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« Reply #62 on: September 23, 2020, 08:41:23 PM »

That's awesome, best of luck !
Perhaps synchronization of the post-mortem for PC, with the switch & console release would help improve your outreach Smiley .
That, and genuinely looking for the post-mortem
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Ramos
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« Reply #63 on: September 26, 2020, 04:42:21 AM »

That's awesome, best of luck !
Perhaps synchronization of the post-mortem for PC, with the switch & console release would help improve your outreach Smiley .
That, and genuinely looking for the post-mortem

Thank you!
Yes, I might do that it all comes down to how much free time I will have in order to synchronize both.
ANy particular information you want to hear in the post mortem?
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Dinomaniak
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« Reply #64 on: September 26, 2020, 05:21:47 PM »

Not really - just a typical post mortem content should do Smiley .
This is a good example : https://www.rpgwatch.com/forums/showthread.php?t=30150
Perhaps some interesting choices you had to take in game design and the reason behind them would be interesting to know.
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Ramos
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« Reply #65 on: October 24, 2020, 11:00:43 AM »

Not really - just a typical post mortem content should do Smiley .
This is a good example : https://www.rpgwatch.com/forums/showthread.php?t=30150
Perhaps some interesting choices you had to take in game design and the reason behind them would be interesting to know.

Thank you for the info Dinomaniak!

I was just about to write the post-mortem but then I took an arrow in the knee  Durr...?

So yes post mortem is on the to-do list but meantime we just did a Halloween resuscitation on TAURONOS and we are preparing a Halloween update, nothing big just a bit of re-skin during the holiday with the specific theme on Steam
and ... TAURONOS is now available for preorder & wishlist on Nintendo Switch, link:
https://www.nintendo.com/games/detail/tauronos-switch/?fbclid=IwAR314EBflHuu8xgVO6vRK5v6ifpzugJQnHqoaHh6J3_1L2nfxlyJLAMpxsQ
it will be released on 3 November, I just hope the Halloween holiday will not affect the Switch release in a bad way.



In future events we plan an Xbox release for TAURONOS on 11 December is all goes according to plan.

After all this, I assume we will have a post-mortem for TAURONOS somewhere in 2021

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Ramos
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« Reply #66 on: December 26, 2020, 01:34:16 PM »

UPDATE:

Nintendo Switch release for TAURONOS went smoothly, we used publishing services from our friends on Restless corp.

Next month we have scheduled the Xbox release for TAURONOS.

Also for the Halloween update, the programmer, Tudor Vaida, added a nice thing, each time the game notice Halloween, it will automatically generate the Halloween theme for that period of time.

Happy holidays!







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Ramos
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« Reply #67 on: January 17, 2021, 07:54:23 AM »

2 days until Xbox release.

https://www.microsoft.com/en-us/p/tauronos/9n343bvr3zbq


I think we will have a post-mortem for TAURONOS by end of this year
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Alain
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« Reply #68 on: January 17, 2021, 11:57:57 PM »

Nice, good luck for the release and I'll be on the watch for that post-mortem!
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Ramos
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« Reply #69 on: March 03, 2021, 11:19:58 AM »

Nice, good luck for the release and I'll be on the watch for that post-mortem!

Thank you!
The Xbox release went smooth.

I estimate a post-mortem later on this year
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Ramos
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« Reply #70 on: April 30, 2021, 09:00:43 AM »



Time to re-visit this one because I am preparing for the post-mortem.

What would you like to know in a post-mortem?

So far I noted:
- making the choice of game design
- development time and costs
- how did the release go & how the game got received by fans
- how much money it made

If you can think of other info you want me to say regarding this project please let me know

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Alain
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« Reply #71 on: May 02, 2021, 11:20:10 PM »

If you can think of other info you want me to say regarding this project please let me know

Maybe you could say what in your eyes were the biggest mistakes you made and put the game into the context of the games you made before and the one you are now working on.
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vivaladav
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« Reply #72 on: May 03, 2021, 07:42:28 AM »

I would be interested in reading some info on what kind of marketing you did before launch and what were the results for each campaign/push or major event.
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