Thank you two for playing! We are really glad people like the visuals and sound!
So, about the whole combat mechanic.... You are right... but it's a two-fold issue.
The first part is yes, the movement is really loose, and can be hard to get in control. This isn't a great thing, and I'm working on tightening that up, while still leaving enough to "feel" like shadow puppets fighting. I will make it feel more responsive.
The Second part is my AI player SUUUUUUUUUUUCKS. It's not good, it just does random actions. This is because I didn't want to focus on spending a lot of time working on the AI until I felt like we had the core gameplay mechanic more or less locked in. So this is why we are looking for people that can test the 2 Player mode. I think it becomes more understandable gameplay wise with 2 people playing, because there is a lot more defense in the works (parrying, backing away to reset yourself, etc)
Speaking of which, the gist of the sword controls is the the tip of the sword will push back the opponents sword on contact. so if your sword tip hits somewhere along their sword, their sword will be push back leaving them open to get a kill. If they hit your sword and push yours back, well then you have to back up, and give space so you can try and pull your sword back in front of you.
Again, thank you for your comments. I will do my best to make it feel more responsive. And if there is anyone out there looking for a 2 Player game to play, please please please check out our game! I need to know if it's fun with 2 players! I hope it's not just us that thinks that