Hi Folks!
Today I want to say hello to this board and start a devlog on my current project "The Human Sponge". The title is still WIP..
The Human Sponge (working title) About the gameYou control that green running being with the large eyes.
Your target is to transport water to different locations - however, the water can be transported liquid, as water vapour or even as solid ice blocks - it always depends on the level and the current goal.
What to do with all the water do you ask?Well, your target is to deg all the tiny little sunflowers and help them growing. It is also planned, that there'll be different flowers that give you some special abilities.
I'll you show some very early screenshots.These are my tiles so far. As you'll see, I'm trying to use some kind of pixel art for my game - but, I'm not a highly gifted artist. I'm always happy about any feedback!
The game features a custom developed gui (very basic!).
and its own level editor. This is also a very very early shot. The editor is able to handle unlimited (not really, but enough :-)) layers of three different types.
- Collision layer: 1 or 0, true or false. No updating, no rendering in the game
- Tiles layer: From 0-xxx, holds all the tiles but does no updating, just a graphical layer
- Objects layer: Holds all the objects (anything that is moving, needs to be updated, events, scripts, triggers etc.)
I want to have some scripting support (OR create some kind of custom drag&drop "scripting" feature) with triggers and all that stuff in the future.
Here is a small (webm) video of the editor (you can see the console interpreter there!)
http://webmshare.com/play/nGJwLHere are some sketches:Some character designs
This is a typical game scenario.
This sketch shows the different ways of transporting the water and how to convert between the states. You can't convert the vapour back to solid or liquid. The only use is to help you climb some higher areas or to power machines or something like that.
If you are full of water, you do not fit through the tunnels, so you need to convert the water into an ice block or vapour.
You will lose water if you fall down...
I'm going to post something new, as soon I've got something interesting - stay tuned! Also any feedback would be appreciated!