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TIGSource ForumsCommunityDevLogsTopdown Co-Op ARPG - MH and DS inspired
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Author Topic: Topdown Co-Op ARPG - MH and DS inspired  (Read 4248 times)
Lizzard
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« on: February 12, 2017, 09:59:25 AM »

Hey!

I figured i should start a Devlog on my new project as soon as possible, or i won't do it at all.
So there you go...

Still too early to tell much about what i want to achieve exactly.
But it's definitely going to be some sort of "Online Co-Op", "Monster slaying" and "Loot hunting/creating" game!
I take a lot of inspiration of the "MonsterHunter" and "DarkSouls" series!  Hand Metal Left
Basic movement and first Enemy(Miniboss kind of) is blocked out already. It's coded with "Online" in mind, so the Co-Op implementation should be quite easy.


Here are some pics and gifs of the current state.
Uploading them on Imgur is fine right? Or should i use something else to host the images?

And if you find anything to criticize, please tell me, even if it's my bad English!  Wink

The movement...


Fighting...


"BigEn"


Ignore the Mask, no normal map applied...
« Last Edit: March 02, 2017, 12:17:20 AM by Lizzard » Logged

I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

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Pixelcomet
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« Reply #1 on: February 12, 2017, 02:38:17 PM »

Whoo I think you're on to something here! Any chance there's gonna be some kind of indicators for an attacks travel path? Right now it seems reading attacks with this perspective might be a little tricky.
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Lizzard
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« Reply #2 on: February 12, 2017, 06:54:22 PM »

Whoo I think you're on to something here! Any chance there's gonna be some kind of indicators for an attacks travel path? Right now it seems reading attacks with this perspective might be a little tricky.

Thank you Smiley
Good suggestion, but right now people who tested the game didn't have problems at all. I'll revaluate when there are more enemys to fight.
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I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

Follow me on Titter!:
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wizered67
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« Reply #3 on: February 12, 2017, 08:46:35 PM »

It looks really good! I can't wait to see more!
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Alec S.
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« Reply #4 on: February 13, 2017, 01:18:40 AM »

Looks pretty nice so far!  I like the animations and the combat looks pretty fun.  The one criticism I have is that I think the hits lack impact.  Maybe make the enemy shake a bit, or have some knockback, or make the hit effects more prominent (above the models instead of below them), or put in a bit of hit-stop (like, freeze it for a frame or two on hit), or some combination of the above.
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protoloss
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« Reply #5 on: February 15, 2017, 12:11:05 AM »

I love the animations! Straight to the point and the patterns are very precise! 
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« Reply #6 on: February 15, 2017, 12:26:43 AM »

Love Ratz Instagib <3 and this looks cool too =3
Do you have a twitter account to follow you by any chance? =)
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MereMonkey
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« Reply #7 on: February 15, 2017, 01:51:54 AM »

I'm getting a Dark Souls meets Wind Waker vibe from this so far, looking awesome!  Kiss
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« Reply #8 on: February 15, 2017, 08:47:22 AM »

Love the cartoony look. The games you are taking inspiration from (and most games that are similar to them) are usually realistic looking, it will be cool to see a game like this in a more light hearted style.
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Lizzard
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« Reply #9 on: February 16, 2017, 03:59:36 PM »

Thank you all for the nice feedback, very motivating  Beer!

Looks pretty nice so far!  I like the animations and the combat looks pretty fun.  The one criticism I have is that I think the hits lack impact.  Maybe make the enemy shake a bit, or have some knockback, or make the hit effects more prominent (above the models instead of below them), or put in a bit of hit-stop (like, freeze it for a frame or two on hit), or some combination of the above.
I guess it's a bit hard to see in those tiny gifs, but there actually is some knockback on the enemy. But it's true, better/more impact effects are needed!

Love Ratz Instagib <3 and this looks cool too =3
Do you have a twitter account to follow you by any chance? =)
Thanks Grin, i actually remember your name.  Tongue
I'm going to create a new Twitter acc at some point, i'll follow you then!
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I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

Follow me on Titter!:
https://twitter.com/LinoSlahuschek
Lizzard
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« Reply #10 on: February 16, 2017, 04:04:24 PM »

So, i got Online Coop working!
Everything needs to be tweaked, so don't take anything as "final" please Tongue.
I use "Photon Network", so good pings should be possible for everyone!
Also, with some tricks, like calculating the Enemys look direction locally, at 200 ping the game feels almost like 0 ping  Corny Laugh

Some gifs...


« Last Edit: February 16, 2017, 06:08:08 PM by Lizzard » Logged

I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

Follow me on Titter!:
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MaxTexeira
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« Reply #11 on: February 26, 2017, 10:14:12 AM »

Fuck dark souls. Your game idea is more fresh deserve more attention!
I'm going to follow the development :D
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« Reply #12 on: February 27, 2017, 03:39:46 AM »

Awesome progress you've got there. Do you have any detailed plan for the co-op functions of yours?
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Lizzard
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« Reply #13 on: March 02, 2017, 12:06:34 AM »

Fuck dark souls. Your game idea is more fresh deserve more attention!
I'm going to follow the development :D
Thank you  Smiley

Awesome progress you've got there. Do you have any detailed plan for the co-op functions of yours?
Thanks!
In terms of co-op functions, i'll try to focus on the basic fighting stuff first.
But i think i've got some good ideas, like lifting other players up and throwing them at the enemy?  Grin
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I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

Follow me on Titter!:
https://twitter.com/LinoSlahuschek
Lizzard
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« Reply #14 on: March 02, 2017, 12:13:42 AM »

I've been working on some basic environment.
As always, it's very "work in progress". But i think the direction is right...

Going for some more level art and a new, more basic type of enemy, next.
Probably trying some blood splatter effects too...

A screenshot:


And a quick video:


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I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

Follow me on Titter!:
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MereMonkey
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« Reply #15 on: March 03, 2017, 01:38:36 AM »

Loving the level artwork!
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OuterBrain
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« Reply #16 on: March 03, 2017, 04:38:12 AM »

Looks fantastic.

When he rolls under the boss's blade, it looks like he's actually dodging the collision.

Are you using detailed hit boxed or are you using i-frames?
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Lizzard
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« Reply #17 on: March 07, 2017, 02:18:02 PM »

Loving the level artwork!
Thanks Smiley
Are you using detailed hit boxed or are you using i-frames?
Both!
Here is a screenshot of the collision boxes and stuff.
I turn the red ones on and off, depending on the current animation.
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I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

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Lizzard
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« Reply #18 on: March 07, 2017, 02:46:26 PM »

Hello!

The last few days, i tried to figure out how to do blood and splatter stuff.

I've used "Decal System Pro" (Unity Asset Store) in "Ratz Instagib" in the past. But i had some issues with it.
All my Level meshes needed to be separated into 5000 triangle pieces, or else every decal projection caused a stutter.

Now i tried "Easy Decal" (also on the Asset Store), but the results were pretty much the same.
They introduced a "Plane Mesh projection" which is a good idea and that worked much faster, but didn't look very good.

So that's why i created my own simple Decal system.  Tongue
It's basically just using raycasts, to project a runtime generated mesh onto any surface.
Then it removes any triangles that are to "steep" and adds black vertex colors to the edges of the mesh.
The vertex colors are used in the shader to fade out the Decal texture were the mesh got cut off.
All that is processed over multiple frames. So it never lags or stutters!  Grin
The resulting mesh is then combined into one large mesh to save draw calls. And that is multi-threaded, so it wont lag either.


The blood textures need some work...
If you know a good game or reference that does blood stuff well, please let me know!



also...
did you notice the nice grass effect when the player moves over it?  Tongue
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I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

Follow me on Titter!:
https://twitter.com/LinoSlahuschek
rickomax
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« Reply #19 on: March 07, 2017, 07:41:11 PM »

Love the graphics! Keep the good job Smiley
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