General_X
TIGBaby
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« on: February 12, 2017, 07:57:59 PM » |
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Introduction
I want to commercially release a physics-based vehicular multiplayer video game in 2018 and am looking for a partner at this time with the following core skills:
Unreal Engine 4 programming experience (C++ and BP) with physics actors, GameStates, GameModes, replication, and networking.
I currently have funds for hardware, tools, assets, legal, marketing/release and contractors, but I need a core coworker who will work for a 50% stake in profits. At the moment, I am working on the weekends and in free time after work, and expect the same for now. I was working with a very talented partner, but unfortunately he had to focus on school and leave the project. I was focused heavily on programming, but now I want to pivot into my strong-suit, art and design (I have a marketing and design double major from a top university).
What I have
• A fun, functional prototype of a responsive, intuitive, and tight base pawn class in Blueprint (BP) for a physics-based flying vehicle, its PlayerController (PC), and supporting actors, structs, et cetera. • A $3,000 machine at your disposal (I have an identical one for myself) • Intel i7-6800K • 32 GB RAM • 500 GB SSD • 2650x1920 ASUS 25" display
• My proficiency with Blueprints. Highlights: • Vector math & physics • Delegation between pawn and PC • Intricate input calculation from PC to Pawn to simplify adding control modes/devices/options • Consistent refactors and neatness
• Many, many ideas for feature development and online game modes
What I need
• Strong Unreal Engine 4 (UE4) experience with physics actors, GameStates, GameModes, replication, server/client responsibility, networking, and multithreading. • Ideally, located in the DFW area or willing to relocate. This isn't an absolute must, but I think it's very, very important for collaboration that we're able to physically work together. • Passion and drive to actually release something that can generate a living income for us. The willingness to devote weekend after weekend to this. Focused dedication instead of lazy free time. This is the only chance for us to release a quality product in a reasonable amount of time.
Other things that would be hugely helpful: • Physics and trigonometric wizardry. If you have a knack for looking at a formula for, say, critical damping and solving it for use in a function, it would add a lot to this project. • Other helpful UE4 experience, for example AI programming or menu BP development.
Conclusion
Overall, I'm looking for someone who works well with me, who can dedicate many hours a week to this, and who is driven to deliver a quality product. If you are interested, please contact me at generalxenon51 (at) gmail.com and we can get in touch.
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