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1355868 Posts in 62775 Topics- by 54566 Members - Latest Member: mobilisq

February 15, 2019, 10:27:03 PM

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TIGSource ForumsCommunityDevLogsMetal&Bones
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Eyon
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« Reply #20 on: April 22, 2017, 07:19:24 AM »

So since the game is playable in the browser, I was able to get some comments on it.
Got a lot of things to work on for the next build ! ><

- First I need to make the character walk faster. I also could change the way it moves, using addforce insteed of using directly the velocity, but it's really difficult to use addforce on characters so I'll see.

-I have to work on the animator too, some animations are triggered too late sometimes.
- Finally I'm gonna add another power to the main character, that will force me to redo the tutorial level to include this new feature.

Those are the main changes I'll have to do. I'm also working on the characters:
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Eyon
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« Reply #21 on: May 04, 2017, 08:59:02 AM »


Screenshot of the last level of the game. In this level we can use a super technique for the first time.
Also I added a new skill, the character can attract objects now !
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Eyon
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« Reply #22 on: May 15, 2017, 12:35:12 PM »

I'm now working on the third gameplay video. I'm not used to Premiere yet so it could take some time^^!
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Eyon
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« Reply #23 on: May 16, 2017, 11:46:10 AM »

I'm thinking about changing the name of the game. It's fun to write but hard to pronounce, and it's different depending on your mother tongue. For me It's sept-cent soixante-douze Worlds
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Eyon
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« Reply #24 on: May 20, 2017, 01:38:50 AM »

Instead of working on new levels, I'm gonna improve the graphics !
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Eyon
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« Reply #25 on: May 31, 2017, 12:26:45 PM »

Working on the new trailer of the game ! I'm using Adobe Premiere and I'm not used to the software yet so it takes a lot of time...
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Eyon
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« Reply #26 on: June 04, 2017, 05:37:46 AM »


It may be the new name of the game !
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Eyon
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« Reply #27 on: June 05, 2017, 11:37:07 AM »

Just finished that trailer video I've been working on!
https://www.youtube.com/watch?v=ZN8r2R9aXS8&feature=youtu.be



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Eyon
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« Reply #28 on: June 06, 2017, 01:05:41 PM »

Some of the latest levels are a bit boring. I'm gonna add two types of new traps and another soldier in the game. This is the death animation of the new soldier.


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Eyon
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« Reply #29 on: June 13, 2017, 03:09:59 PM »

The trap works !




It's not perfect yet but if you put an object in the trigger it disarmes the trap.
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AaronB
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« Reply #30 on: June 17, 2017, 03:05:02 AM »


It may be the new name of the game !

This title is very literal - not that I can talk  Roll Eyes

A title that evokes an emotional response related to the story would be a lot better?
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Eyon
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« Reply #31 on: June 25, 2017, 01:18:06 PM »

Yeah I'm still searching for a good name. I want something that instantly sounds like fun.
The cool thing about 772 worlds is that we can guess that there are 772 levels to play, so that's cool but it's too difficult to say.
Anyway I'll keep posting my ideas, thanks for the comment Aaron !

I took some days off this week, away from the computer, so I started to draw on paper again.


The tree men will take a much bigger importance in the game. They'll be able to walk if they put their roots in flower pots
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Eyon
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« Reply #32 on: July 06, 2017, 01:07:41 AM »

Soo I made a mistake >< I wanted to put the player game object in my assets, so All modifications I'll made will impact it in every scenes at once. The thing is I already had a version of the player in my assets. I should have just updated it but I deleted it because I thaught it was obsolete. It wasn't >< So I have to replace in each scene the player and it is taking me ages !
I Also started to test some features in different scenes of the game. Usually I use one scene for the experiments, but this time I did it in a playable scene and I started to modify 2 levels at the same time.

So now I can't make a build with the minor modifications I made because three of my levels are not done remodeling.

(>_<') But well, I'm still working hard to get a new build as quicly as possible !
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joey4track
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« Reply #33 on: July 06, 2017, 12:59:08 PM »

Cool, it's reminds me of Out of this World meets Elevator Action  Grin
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Eyon
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« Reply #34 on: July 11, 2017, 04:55:13 AM »

Hey Joey4track, I didn't know Elevator action until now but yeah I see the resemblance =)

The build 3.0 is up!! I implemented the Score so the game should be funnier. Check it out =)

https://eyon.itch.io/worlds
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Eyon
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« Reply #35 on: July 19, 2017, 05:07:23 AM »

The main character in action!
I'm working on level 7 and 8! And I'm gonna change the Super bar system. The player will find bullets for his gun across the levels.
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Eyon
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« Reply #36 on: July 26, 2017, 08:18:09 AM »

With one little change, I'm gonna make the gameplay way better !
We can now attract objects without having to push them away right after releasing them.

Thanks to that, I'm gonna create more situations, in the levels, that demand to put an object in a specific area.
We may see that in the next build for level 1 and 3 =)

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Eyon
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« Reply #37 on: August 06, 2017, 02:17:31 PM »

Build 3.1 is playable in the browser !
https://eyon.itch.io/worlds

Updates version 3.1:

- Scenario related dialogue at the beginning of level 5

- We can now attract objects without having to push them away right after releasing them

- Better Graphics on most character's pictures during dialogues

- Two more levels

- Introduction of a new character at the end of level 8

- The soldiers have 1/5 less life

- Introduction of level 2 soldiers

- You will have to find bullets across the level instead of gaining them by slaying ennemies
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Eyon
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« Reply #38 on: August 10, 2017, 08:12:37 AM »

Level 7 !


I've been told that the game was too hard and I finally know what to do ! I'm not gonna lower the life of enemies any longer. I'm going to increase the health of the player !
It is so obvious...
Anyway I keep you posted!
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Eyon
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« Reply #39 on: August 20, 2017, 06:48:22 AM »

Next steps:
- The character can crouch
- When we go near a npc a little icon tell us if we can talk to him/her.
- level 9 and level 10
« Last Edit: November 17, 2017, 10:10:45 AM by Eyon » Logged

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