binaryboi01
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« on: February 16, 2017, 02:00:56 PM » |
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Dreamer's Tomb Dreamer's Tomb is a procecedurally generated 2D roguelike. In this project I am trying to scrap different ideas and prototypes I've made in the past and combine it with genres/mechanics I like the most. This game is still a prototype. Main goal of this project is to create an endless dungeon runner with high replay value. Any ideas, feedback or suggestions are more than welcome! 
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« Last Edit: March 05, 2017, 02:22:28 PM by binaryboi01 »
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elastico90
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« Reply #1 on: February 16, 2017, 03:25:23 PM » |
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Hi, you should fix the link :-) Anyway, I will try it and edit my post.
Edit: Okay, some very quick thoughts: - your cool pixel font isn't displayed on my computer. Maybe it is installed on yours, but I think you'll have to ship it with your .exe-file. - I really like the feeling when walking around, that feels good, but I didn't like the idea of charging the arrows. I'm not sure if this is a main concept of your game, but I'd found it better with some billard/snooker-game behaviour (the farer away your mouse from the player is, the stronger you shoot). - the physics of the pushable objects is a little strange, they aren't really pushed into the right direction.
Just some very quick notes, I'll give it another longer try.
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« Last Edit: February 16, 2017, 03:32:34 PM by elastico90 »
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binaryboi01
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« Reply #2 on: February 16, 2017, 11:10:28 PM » |
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Hi, thanks a lot for your feedback. Yes, objects are not working properly, but I am going to try and fix them in future releases. About bow charging. I guess charge mechanic is here to stay, I might tweak it a bit. I'll see what I can do to improve combat, thanks for your suggestion. P.S. fixed download link 
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MereMonkey
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« Reply #3 on: February 17, 2017, 04:46:08 AM » |
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Hey Valentin! I just sent you a direct message on here with about 2 pages of notes I took while testing the game  Didn't want to take up all of your dev log's space with them, so posted them there 
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binaryboi01
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« Reply #4 on: February 17, 2017, 05:03:29 PM » |
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A little update. I've managed to fix some performance issues and lots of small bugs. I am going to rework combat system, add proper UI and improve some features based on feedback. New version will be released tomorrow (hopefully  ). Thanks a lot for all the suggestions! 
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binaryboi01
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« Reply #5 on: February 18, 2017, 04:20:13 PM » |
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I've just released a small update. - Re-woked combat system (now with simple and special attacks) - Added proper UI (work in progress) - Fixed issues with camera and low FPS - Little improvements and bug fixes 
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binaryboi01
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« Reply #6 on: February 19, 2017, 07:01:45 AM » |
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At the moment I am working on adding upgrades. So here's the way I am doing this. At the start of every run there's a list created with all the possible items arranged randomly. itemList = random.sample(xrange(1,5), 4)
This line of code means that list consists of 4 elements with value from 1 to 4 (non repeating), like this: {4,1,2,3}After an event (ex. Boss dies) a loot object is created and animation is set to the 1 value from the list. This how it looks in game: 
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InterGalactic
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« Reply #7 on: February 19, 2017, 07:12:18 AM » |
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It's looking like a great start so far! One thing though , I'm not totally sold on the colour scheme. One game that really did awesome in terms of retro colours is on this board called Riptale.
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foofter
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« Reply #8 on: February 19, 2017, 08:43:14 AM » |
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Cool graphics and style! Nice colors and animation, too.
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binaryboi01
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« Reply #9 on: February 19, 2017, 08:53:32 AM » |
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It's looking like a great start so far! One thing though , I'm not totally sold on the colour scheme. One game that really did awesome in terms of retro colours is on this board called Riptale.
Thank you! Yeah, Downwell had similar color scheme to Riptale, looks cool.
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binaryboi01
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« Reply #10 on: February 19, 2017, 08:53:55 AM » |
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Cool graphics and style! Nice colors and animation, too.
Thanks a lot 
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elastico90
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« Reply #13 on: February 20, 2017, 05:03:50 PM » |
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Sounds good, I will try it and return with some feedback 
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binaryboi01
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« Reply #14 on: February 21, 2017, 02:54:08 AM » |
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Sounds good, I will try it and return with some feedback  Thank you!
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binaryboi01
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« Reply #15 on: February 22, 2017, 03:26:04 AM » |
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Here's a little update. I've been busy past couple of days so there isn't really much to show. Currently I am working on adding story mode base to Dreamer's Tomb in order to build upon it in the future. Here's a test version of player's house which works as a hub between dungeon runs.  Have a nice week! 
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binaryboi01
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« Reply #16 on: February 22, 2017, 02:49:23 PM » |
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Color palette changed   Might add 1 more contrast color for special attacks and items.
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binaryboi01
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« Reply #17 on: February 26, 2017, 11:52:52 AM » |
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Update 003 This update is more of a cosmetic one. Changed color scheme, implemented fullscreen (can be toggled on and of from main menu), re-worked some enemies and finally fixed some problems with camera. Also this update includes lots of little tweaks and bug fixes and player's room. Hope you enjoy this update! You can play it on itch.io 
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b∀ kkusa
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« Reply #18 on: February 26, 2017, 03:37:30 PM » |
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diggin the new palette 
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binaryboi01
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« Reply #19 on: February 26, 2017, 10:46:58 PM » |
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diggin the new palette  Thank you! 
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