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TIGSource ForumsCommunityTownhallDragon's Lunch - real time roguelike.
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jonnymac
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« on: February 17, 2017, 03:01:33 AM »


Hi there everybody. I am a long time lurker on TIGSource which has introduced me to many great indie games.

Now I have written one myself!
It's called Dragon's Lunch and it's a real time roguelike game.

Use your weapons, armour, wands, potions and scrolls to take on the dangers of the dungeon,
but be careful you don't end up as Dragon's Lunch  Grin

There's a free demo here for Windows: http://www.dragonslunch.com

I hope to release the full version soon.

Here's a video of what it's like:


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traisane
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« Reply #1 on: February 18, 2017, 02:03:49 AM »

Nice!

I like it that you can cast light.

Are there different classes on the game (fighter, mage etc)?
Can the enemies hear the player character moving/fighting? So that player would have to sneak in order not to wake the dragon. That could balance metal/leather armors (metal armours would cause more noise).
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jonnymac
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« Reply #2 on: February 18, 2017, 03:00:38 AM »


There are no classes. It's heavily influenced by Brogue - you have to make do with whatever you find as you go along.

Monsters have a hearing value.
Lots of the monsters are asleep at the start and their chance of waking increases as you get nearer - based on their hearing. You don't create any extra noise by wearing metal armour though, or smashing up doors etc

Monsters can also be unconscious for a period of time which means they can't be woken up at all - e.g. if you zap them with a wand of sleep (this is to stop monsters immediately waking up again after they've been 'sleeped').

Many thanks for the feedback. Smiley
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jonnymac
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« Reply #3 on: February 25, 2017, 03:59:35 AM »

Dragon's Lunch has now been released and is available:


I also put the free demo on itch.io https://jonathanmcc.itch.io/dragons-lunch-demo


Happy dungeoneering!
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jonnymac
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« Reply #4 on: March 02, 2017, 05:12:47 AM »


v1.1.0 of Dragon's Lunch has been uploaded to itch.io.

Now supports fire effects!!


CHANGES IN v1.1.0
--------------------
Added support for fire effects - Fireballs will now set fire to everything flammable.
Added fire pits.
Cold missiles will put out fires and torches.
Added puddles of water on the floor.
Fixed the display of the health bar and effect symbols when a monster has been 'giantised'.
Fixed bug in treasure rooms if the player dropped the selected treasure and then tried to pick it up again.

https://jonathanmcc.itch.io/dragons-lunch
https://jonathanmcc.itch.io/dragons-lunch-demo

http://www.dragonslunch.com
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jonnymac
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« Reply #5 on: March 29, 2017, 03:53:00 AM »

v.1.2.0 of Dragon's Lunch has been uploaded to itch.io.

Now supports blood!!

Many thanks to everyone who supported the game so far!

**** The free demo has been extended to 4 levels to show off a new style on level 4. ***

CHANGES IN v1.2.0
----------------------

FEATURES
Added new water based level.
Add player and weapon animations for 8 directions.
Added swing animations for each weapon.
Added hit boxes for each weapon. Spears are more effective from further away.
Reduced the weapon swing delay each time the player strength is increased.
Synchronised the weapon swing sound to the animation better.
Added see-through 'crystal' walls that reflect magic missiles.
Added better looking water tiles.
Added new monster - giant spider.
Improved the keep distance trait used by Goblin Wizards etc
Improved the lighting and 'seeing' graphics.
Added blood effects when striking monsters.
Reduced the time between hammer swings.


BUG FIXES
Bard no longer tries to mesmerize the dead player.
Fixed case sensitivity problems with the file names in lunix.
Added exception handling around file I/O.
Made sure summon wall trap can summon enough walls to fill the chasm gap.
Mushrooms healing has no longer heal the player if the player is dead.
Don't allow treasure pedestals to be in front of the doorway.
Can no longer see treasure messages thru walls if a monster steps on the trap.
Special weapons can no longer get multiple special properties.
Don't leave inventory full message up forever.
Special hammer now always shatters when the player swings it.
Changed the file names to conform to case sensitivity for linux version.
Fixed paralysis weapon animation.

Please support Dragon's Lunch Greenlight on Steam.
http://steamcommunity.com/sharedfiles/filedetails/?id=875960214

https://jonathanmcc.itch.io/dragons-lunch
https://jonathanmcc.itch.io/dragons-lunch-demo
http://www.dragonslunch.com
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jonnymac
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« Reply #6 on: June 14, 2017, 07:31:14 AM »

v.1.3.0 of Dragon's Lunch has been uploaded to itch.io and the humble store.

Now supports treasure chests and load/save!!

Many thanks to everyone for their support!

**** Play the free demo of the first 4 levels ***
See links at the bottom.

CHANGES IN v1.3.0
----------------------
NEW FEATURES
Added new game modes -
   IronMan - no Load or Save.
   WedgeMan - can Load and Save at any point by pressing the Save hotkey (default F5), but this quits the current game. Reloading in, deletes the save game file (this is standard Roguelike saving).
   PutterMan - can Load and Save at any point by pressing the Save hotkey (default F5).
   
High score is now ordered by mode.
New menu font to make it more readable.
Added option to turn off menu music.

Added chests which may be locked requiring a key, and will contain an item.
Added new room with lightning and mirrors.
Changed bow graphic to arrows.
Changed stairs down graphic.
Now shows the way down highlighted on the map.
Floor traps now indicate better when they are recharging.
Improved the shoot web and shoot turret sounds.

GAME BALANCE
Tweaked the weapons to hit more often.
Made the Turn Undead wand less powerful.
Potion of speed now also speeds up combat.
Potion of protection potion now gives total immunity from attacks.
Reduced the number of arrows lying on the ground from 20 to 10 per bundle.
Improved the distribution of items across the levels.
Dragons now flee and heal faster.
Effect damage from weapons is now a percentage chance of effecting based on the number of enchantments.
Reduced the probability of monsters deflecting missiles.
Reduced the effect of paralysis.
Can no longer paralyse stone walls.

BUG FIXES
Goblin fire pit no longer appears in twisty passage.
Teleporting yourself by reflection no longer causes crash.
Ensured the information trap in treasure vaults can be reached.
Fixed bow melee animation.
Ensured monsters healing from healing trap is at the same rate as player.
Fixed the gas flames graphic.
Added exception handling around file i/o.
Fixed crash if pickup weapon/arrows when no weapon wielded.
Monsters no longer spawn on fire pits.
Chests no longer spawn on fires pits.
Shattering no longer destroys word puzzle floor traps.
Big dragons can no longer appear above level 12!
Word puzzle back door aligned with wall is now accessible.
Room that needs 4 keys no longer puts an exit off the level.
Big Spiders don't get blocked by other monsters.
Teleport can no longer end up in closed areas.

Please support Dragon's Lunch on Steam.
http://steamcommunity.com/sharedfiles/filedetails/?id=875960214

https://jonathanmcc.itch.io/dragons-lunch
https://jonathanmcc.itch.io/dragons-lunch-demo
http://www.dragonslunch.com
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