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TIGSource ForumsCommunityDevLogsCUBERS: Arena - Coming Next Week! (Xbox,PS4,Switch,Steam)
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Author Topic: CUBERS: Arena - Coming Next Week! (Xbox,PS4,Switch,Steam)  (Read 5162 times)
ThomasDziobek
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« on: February 20, 2017, 01:39:16 PM »

Hi
I'm Thomas Dziobek and I want to share my game with you Smiley

Few months ago I've started a solo project called CUBERS, its twin stick slasher with action located on few arenas, where Player has to fight with waves of enemies all his way to the top, to reclaim freedom.
Like in normal twin stick shooter player can move character all around, but in this case he has a mele weapon, not a gun (he can weld them both in same time ^^ ).
Additionaly weapons are physical objects so enemy is damaged when sword hits him directly. Another feature is a Friendly fire. Traps can cause damage to enemies, and enemies can cause damage to other enemies, there are no sides on Arena, so even healing totem can heal player.

Check out first trailer of Cubers on youtube, and Follow me on Facebook
Trailer -> Youtube
Facebook -> https://www.facebook.com/CubersGame

Last video





« Last Edit: July 22, 2020, 12:45:37 PM by ThomasDziobek » Logged

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Mariusss
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« Reply #1 on: February 22, 2017, 04:26:22 AM »

Hi. Looks good. When could we expect some playable demo?
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ThomasDziobek
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« Reply #2 on: February 22, 2017, 04:36:09 AM »

Here comes some screenshots with better quality. Enjoy !







More screenshots on Facebook.
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« Reply #3 on: February 22, 2017, 05:35:30 AM »

Wow, looks super cool!
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« Reply #4 on: February 22, 2017, 10:26:01 AM »

Hey, looks quite cool,
Although I think, You should calm down some of its colors.
Do You plan some more areas to fight?
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ThomasDziobek
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« Reply #5 on: February 22, 2017, 10:41:47 AM »

You are right about the colors, Many things, mostly enemies are termporary with strong colors so i can see them clearly I'll change them soon.
About the areas, currently I'm thinking about 1 tutorial arena, and 3-4 bigger arenas in different settings each.
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ThomasDziobek
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« Reply #6 on: February 25, 2017, 10:53:59 AM »

I have recorded first gameplay video of Cubers, You can see it Here





Btw, how to make video playable directly from here ?
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« Reply #7 on: February 25, 2017, 08:29:52 PM »

Btw, how to make video playable directly from here ?

like this  Wink
Code:
[url=https://www.youtube.com/watch?v=ldpj0yYtWXE]yt[/url]




btw...
faster attack animation, please!  Grin
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« Reply #8 on: March 07, 2017, 11:33:38 AM »

I have recorded a new gameplay footage with Guns in action. Also I have updated basic sword anims and made them a lot faster and with bigger impact. Hope you like it Smiley

Gameplay Video
« Last Edit: March 26, 2017, 01:01:29 AM by ThomasDziobek » Logged

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« Reply #9 on: March 07, 2017, 04:09:04 PM »

Very good! EDIT: I should say more! The polish is great. I love the crowd and the crowd noise. The sounds effects are soothing in a way, walking on sand. I expected the attack to be faster, but it looks like you have it well balanced. Job well done!
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ThomasDziobek
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« Reply #10 on: March 26, 2017, 12:59:54 AM »

Hi There! I have new gameplay video that I would like to share. You can see Flamethrower Trap in action. Player can decide how to handle them, avoid it and try to kill enemies with it while avoiding it's damage or he can destroy it and kill enemies by himself and without any difficulties 

Here it is Smiley




Oh i forgot that i havn't upload previous gameplay with GUNS on youtube, so here it is Smiley
Instead of shield you can equip a ranged weapon like guns, those will be unlocked on different arena I think, but you Can see them now on this one.





« Last Edit: March 26, 2017, 01:15:14 AM by ThomasDziobek » Logged

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ThomasDziobek
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« Reply #11 on: April 02, 2017, 06:35:46 AM »

Hi! I have a Boss introduction, I am working on this fella for a week now. I Hope I will be able to show full encounter in next week!
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« Reply #12 on: April 02, 2017, 06:46:11 AM »

Epic.
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Matthew Doucette, Xona Games
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ThomasDziobek
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« Reply #13 on: April 11, 2017, 01:58:48 PM »

Hi, for those interested in Cubers Development process I have started Live streams everyday GMT 2+ (check PST) Sorry byt there is no commentary because my wife is sleeping next to me Wink
See here : https://www.twitch.tv/thomasdziobek
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ThomasDziobek
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« Reply #14 on: April 14, 2017, 02:38:27 PM »

Hi there... while still working on Boss fight i decided to give you something instead, short gif from a concept of next arena. Do you like this theme ?

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« Reply #15 on: April 14, 2017, 02:56:14 PM »

That boss is genuinely sweet! I don't play action games much but the monster love is strong with this one! I also like the bright color scheme. Smiley
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
ThomasDziobek
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« Reply #16 on: April 19, 2017, 01:49:14 PM »

After 3 weaks of scripting, modeling, animating, sound designing etc I have a preview of how first Boss fight will look like. (this boss will be on different arena, the cave one, but fight will be the same i think)
This worm boss Can shoot acid projectiles, change places, use various attacks and bite player from underground making him bleed for few seconds. Also during the fight he spawns eggs, and if player will not kill those before those eggs explode, he will have to fight little baby worms... and those worms are not so cute as they looks like Wink



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« Reply #17 on: May 07, 2017, 12:01:17 PM »

VERSUS MODE is closer and closer... I've been playing this mode today with my wife, and she really enjoyed it Smiley Here are some screens, I will upload Video in next week.

And about Versus mode:

Players decide for how long they want to fight for points. 60,90,120 seconds
Both players has same gear and set of skills (it may change) Its like playing mortal combat with same characters, and each stage is with different characters.
During this time they kill enemies for points, the stronger the enemy is, the more points will he award the player who finishes him
When one playes dies, he has to wait few seconds for respawn
After certaing time the winner is the one with more points
There may be a tournament, for like 5 matches or 7







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« Reply #18 on: May 12, 2017, 12:53:08 PM »

Oh I have the Video of local VERSUS MODE in Cubers. It's just a first preview and it's gonna be improved, but I want to share what i have for now
Share your thought's!



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« Reply #19 on: May 25, 2017, 09:23:51 AM »

I have small update on Cubers dev progress... While taking a break from scripting Menu and stage system in my game I have made a new skill that i thought about for a long time. It's a Roll ability. So basicly you can turn player into a ball with spikes and roll over enemies.


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