hey all, my names Connor. I've been working on a few games on this site now in the devlog section, but recently I've started a project that i hope will become a project I can sell, that I can use to prove to my family and friends that I have what it takes to be a designer and developer. That game's called
blitzkampfer.
So, what is blitzkampfer, you might ask? Blitzkampfer is an open world shoot-em-up with bullet hell elements, to put it simply.Right now, blitzkampfer has
15+ enemies,
three bosses,
three events,
local multiplayer (wip, needs a gamepad), and a few different power ups.
For more info on that, take a look at the devlog here: https://forums.tigsource.com/index.php?topic=52009.20or the itch.io page here: https://cjheighton.itch.io/blitzkampfer-betaAnyways, the biggest reason I'm posting this is because while I have a bunch of people who say the game looks like fun, I have pretty much no real testing base. I don't really know why, but its kind of put me in a bind, due to my being the only one who's really actively looking for bugs and stuff.
mainly, what i need help with is bug spotting and finding areas where the game can really be improved. due to the lack of a player base, I've mainly been working at this on my own fixing what i can see, but I'm bound to miss a few things. With help, however, I hope I can improve the game to the point of it being something genuinely fun to play.
uhm, so,
the download is through my itch.io page, if you guys want to help me out ^^; it should be at the bottom of the page, near the community portion ^^;
uhm, so in terms of screenshots and video that i can show off...
here!
(sorry, this must sound a little abrupt and bitter, I just have a little anxiety about posting this kind of stuff too regularly ^^;)