CorgiCommander
|
|
« Reply #20 on: February 22, 2017, 11:28:40 PM » |
|
Thought I would share a more stylized concept render of one of the areas of the game. There will be many of these "Weather Domains" in the game world, full of different characters and enemies to face. They will also introduce some new mechanics along the way that will increase the actions available in battle, as well as some exploration opportunities.
|
|
« Last Edit: February 22, 2017, 11:36:57 PM by CorgiCommander »
|
Logged
|
|
|
|
TonyManfredonia
|
|
« Reply #21 on: February 23, 2017, 02:24:46 AM » |
|
I think with Miyazaki's heavy "sky" or "wind" based themes (Castle in the Sky, Nausicaa, Totoro, etc.), I can absolutely see the influence as I said before. This latest concept art is GORGEOUS! I cannot wait to explore these towns!!! It'll be neat to see what's hidden inside the vortex
|
|
|
Logged
|
|
|
|
Pixel Noise
|
|
« Reply #22 on: February 23, 2017, 04:08:04 PM » |
|
This looks great - those ~5 years were worth it, by the look of things. Love the character and concept art - can't wait to see more of this!
|
|
|
Logged
|
|
|
|
|
CorgiCommander
|
|
« Reply #24 on: August 03, 2017, 08:48:50 PM » |
|
Hey everyone! Sorry, it's been while since I've updated my Dev Logs, but development has definitely been going on! Here's an older recording of me tackling some physics related stuff for smoother platforming
|
|
|
Logged
|
|
|
|
CorgiCommander
|
|
« Reply #25 on: August 03, 2017, 08:58:39 PM » |
|
I've also wanted to show some progress on my game's battle system, which evolved to be a lot more of an action/beat-em-up type thing. I went through several iterations to get it to where it is now: In this video, I was working mostly on getting combos to land better, but was still working on keeping enemies airborne while caught in a combo, etc, as well as making air attacks connect more automatically. In this next one, I finally managed to implement some stuff to get the player character to connect his attacks better, but in that demo, it's acting more of like a handicap:
|
|
|
Logged
|
|
|
|
CorgiCommander
|
|
« Reply #26 on: August 03, 2017, 09:04:49 PM » |
|
I started introducing placeholder effects, such as sound and particles: I've even implemented tastier combo physics and more animation states:
|
|
|
Logged
|
|
|
|
TonyManfredonia
|
|
« Reply #27 on: August 08, 2017, 05:56:09 AM » |
|
The top down view is spectacular! The "2D movement" to "3D movement" is wonderfully done. Reminds me a bit of Super Mario RPG regarding the top-down view.
Great work!
|
|
|
Logged
|
|
|
|
Jasmine
|
|
« Reply #28 on: August 08, 2017, 01:42:52 PM » |
|
Oh, I absolutely remember this game! I'm so happy to see you still working on this gorgeous title! Is the music still being made by Aivi? A piano soundtrack sounds almost too good to be true!
|
|
|
Logged
|
|
|
|
foofter
|
|
« Reply #29 on: August 08, 2017, 01:48:40 PM » |
|
Commenting to follow just because of the cloud city. Well, and the animal drawing styles, which is strangely enchanting even though it's not my normal style.
|
|
|
Logged
|
|
|
|
CorgiCommander
|
|
« Reply #30 on: August 09, 2017, 05:29:17 PM » |
|
Oh, I absolutely remember this game! I'm so happy to see you still working on this gorgeous title! Is the music still being made by Aivi? A piano soundtrack sounds almost too good to be true!
I'm glad you remember, it's been a while! She has done a few tracks, and there's also some additional folks on board too!
|
|
|
Logged
|
|
|
|
CorgiCommander
|
|
« Reply #31 on: August 09, 2017, 05:30:15 PM » |
|
Commenting to follow just because of the cloud city. Well, and the animal drawing styles, which is strangely enchanting even though it's not my normal style. I'm glad you like it! Hoping to have some additional animations and character up soon!
|
|
|
Logged
|
|
|
|
CorgiCommander
|
|
« Reply #32 on: August 09, 2017, 05:35:51 PM » |
|
A small little post, but here's a test gif I created of an example animated dialogue profile image that will appear in textboxes.
|
|
|
Logged
|
|
|
|
|
CorgiCommander
|
|
« Reply #34 on: February 24, 2018, 10:55:11 AM » |
|
I managed to get a fancy website up this year! http://breezethegame.com/Outside of that, I've been making an effort to update my devblog as well, but I'll be keeping this DevLog going as well! Here's some rough animations from a month back of Breeze: As well as concepts drawn while developing the keyframes:
|
|
|
Logged
|
|
|
|
CorgiCommander
|
|
« Reply #35 on: February 24, 2018, 11:04:01 AM » |
|
|
|
|
Logged
|
|
|
|
Ishi
|
|
« Reply #36 on: February 25, 2018, 07:42:59 AM » |
|
Lovely artwork in this, excited to see the game progress!
|
|
|
Logged
|
|
|
|
samurai_zane
Guest
|
|
« Reply #37 on: February 25, 2018, 11:33:06 AM » |
|
The city in the clouds concept is great. Interested to see how you simulate and animate the clouds around the city.
|
|
|
Logged
|
|
|
|
koyima
|
|
« Reply #38 on: February 27, 2018, 02:28:41 AM » |
|
really good work here. following
|
|
|
Logged
|
|
|
|
|