Hey, any of you's guys struggling to find jusssst the right color palette or lack thereof for your game?
Yeah, yeah, me too.
Me too...
BUT THERE IS HOPE!
Introducing the first Monthly Mock-Up Scrimmage!------------------------------------------------
The way this works:For you PJers, this shouldn't seem too alienAt the first of the month a
palette and/or
theme and/or
idea will be submitted.
You will have an entire month to submit a mock-up of a game that fits the criteria set for that month.
Upon submission of your mock-up , you will basically receive the afforded praise, indifference, or constructive feedback afforded your work.
At the first of the next Month , new criteria will be submitted and we'll see how far we can keep this going.
Sound good? great, let's do it.
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2_21_2017 - Topic 1: GuxtGuxt is an awesome indie shooter created by the godfather of independent development himself, Daisuke "Pixel" Amaya.
Your mission, if you choose to accept it, is to create a game mock-up(any game) using the beautiful minimalist palette Pixel used for the game.
Details and screenshots below:
The (un)official Palette:-Updated: I missed 1 tint of grey
Topic Deadline 4/1/2017 ( extra time for first topic)