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TIGSource ForumsPlayerGamesNight in the Woods
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Armageddon
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« on: February 21, 2017, 09:12:47 PM »

It's good.
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Capntastic
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« Reply #1 on: February 21, 2017, 09:36:23 PM »

Post a screenshot and prove it, coward
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Armageddon
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« Reply #2 on: February 21, 2017, 11:00:39 PM »


It's been something like five years right? Hard to believe. It's really discouraging actually, in a way.
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Bad_Dude 2017
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« Reply #3 on: February 22, 2017, 12:08:16 AM »

looks like twitter
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Capntastic
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« Reply #4 on: February 22, 2017, 12:14:00 AM »


It's been something like five years right? Hard to believe. It's really discouraging actually, in a way.

Spoilers!!!!!
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FK in the Coffee
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« Reply #5 on: February 22, 2017, 07:36:23 AM »

looks like twitter

@dril was the co-writer
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o
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« Reply #6 on: February 22, 2017, 08:12:59 AM »

I would prefer a day at the beach but "to each they are owned"
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FK in the Coffee
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« Reply #7 on: February 22, 2017, 08:18:58 AM »

from each according to what they own, to each according to what they are owned
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sevrl bats
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« Reply #8 on: February 22, 2017, 03:26:30 PM »

it is Good and Sweet and Sad and it's made me laugh aloud into a mic a few times although I feel like in my meandering recordmaking I'm still very much in the opening act

https://www.youtube.com/playlist?list=PLthy_7Cf1CTJo8f9qixIHhl_T6la3tR-9 if anyone wants to see it in axion. things maybe start getting painful when I start trying to commit to character voices. O Discordia.

I'd been assuming it was mostly a wandering story of a game with some light platforming and actiony minigame-y bits, but Scott Benson on tweeter made a comment that 75% of what people are expecting about the game is wrong. so far my assumption seems to fit, but I'm thinkin there might be more sustained "gameplay-focused" bits later on. even if there aren't, more walking simulators should give you the ability to do a Mario 64-style "your third jump is a superjump." really I just want to hit A forever and see things happen as a result don't judge my ambitions

also it has a totally plot-unconnected mini-action roguelike video game within a video game baked into it, which is a pretty cool thing to do

there Capn I gave you a first impressions review surprise
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Capntastic
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« Reply #9 on: February 22, 2017, 04:02:10 PM »

[furious shrieking dubbed over with breaking glass]
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Armageddon
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« Reply #10 on: February 23, 2017, 03:25:39 AM »

It was good. I expected different from the ending but it was okay. I feel like a ton was rewritten from what it was at the beginning of development (obviously, as it goes) I'd be interested in what it was to begin with though.

Good job ay, worth the wait. Beer!
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FrankieSmileShow
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« Reply #11 on: February 23, 2017, 04:37:29 AM »

Yeah, just finished this today, it was really great. I didn't expect anything more than just a cute little game, and was thoroughly impressed very quickly, and it just kept on getting better. It has charm for days. My favorite game so far this year!

Don't get in there with too high expectations and I think you should have a pretty wonderful 12-ish hours with it. With all the enthusiasm I'm seeing around social media for the game, I hope it wont warp peoples's expectations too much, that might spoil the experience a bit. It's still mostly just a game about cartoons talking about their feelings!
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rj
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« Reply #12 on: March 01, 2017, 02:19:46 PM »

it's a game about how cartoons talk about their feelings with interesting mechanical choices regarding the blend of adventure game design and direct control and that is the thing that i liked the most perhaps. it's basically a much better version of oxenfree with slightly worse pacing.

actually that's a bad comparison, as oxenfree was more gung-ho about constant conversations and insanely tight pacing, whereas NITW is very contemplative and about getting into an exploratory routine in a small town, like a friendly version of cartlife.

ok comparisons suck, night in the woods is just nice and i recommend it. it's very cathartic.

(i really liked oxenfree)
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FrankieSmileShow
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« Reply #13 on: March 02, 2017, 02:31:38 PM »

Is there something special you noticed about the mechanical choices? I didn't really notice anything out of the ordinary on that front, its kind of like a dating sim almost, where your main larger-scale choice is which of your friends you spend your time with, and then smaller dialogue choices within the scenes that im not too sure are affecting much mechanically. Did I miss something?
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b∀ kkusa
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« Reply #14 on: March 02, 2017, 04:35:33 PM »

what happened this month? there was a like a rush of good games, i don't want to spend more money on this Sad
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« Reply #15 on: March 05, 2017, 05:15:57 AM »

Is there something special you noticed about the mechanical choices? I didn't really notice anything out of the ordinary on that front, its kind of like a dating sim almost, where your main larger-scale choice is which of your friends you spend your time with, and then smaller dialogue choices within the scenes that im not too sure are affecting much mechanically. Did I miss something?
Well there's a little bit of commentary based on how well you do in the minigames, I don't think it changes much overall.

There's also some stuff that changes depending on whether you talked to certain people or not.
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