Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1309829 Posts in 58639 Topics- by 49759 Members - Latest Member: ActuallyAGoat

August 22, 2017, 02:35:38 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeForum Game! Post your favorite "press start" intro screens!
Pages: [1]
Print
Author Topic: Forum Game! Post your favorite "press start" intro screens!  (Read 765 times)
Yannic
Level 0
**


Formerly xzbobzx


View Profile
« on: March 01, 2017, 05:08:20 pm »

Heyo!

We all know them, "press start to continue" screens at the start of almost every console game ever. These days mostly used for quickly getting information on what controller our current player is using, among others.

http://gamedev.stackexchange.com/questions/14182/what-is-the-purpose-of-a-press-start-screen

Here's one from NFS Pro Street:

And Mario 64:


I've not meddled much in console games personally, PS2 when I was a kid and Wii a short bit later, but these simple start screens are fascinating to me. They set a mood from the get go, and act as gatekeepers between our world and the world we're about to immerse ourselves in. They're one final check before we go down the rabbit hole.

Anyway, forum game: Post your favorite "press start" screen! And perhaps even think about it, and explain why!

I'd love to see what you guys come up with!
Logged

Prinsessa
Level 10
*****


Ava Skoog


View Profile WWW Email
« Reply #1 on: March 06, 2017, 04:34:03 am »

Journey!





Gets right to it. Shows the main landmark of the game, in-game, with minimal UI for settings. Then just starts with a very short cutscene that shows the logo and eases right into the gameplay without cutting. And then at the end of the game, the credits animation ends up right back where the game started.

The only thing I'd improve would be to move the camera into to the cutscene without a cut instead of just transitioning into a completely new cut, which makes it slightly less cool then it could've been. That's how I'm imagining the start of a game I'm working on.
« Last Edit: March 06, 2017, 04:51:26 am by Prinsessa » Logged

absolute8
Level 4
****


WTF, some aggressive nerd... (•̀ω•́)و ̑̑


View Profile WWW
« Reply #2 on: March 09, 2017, 02:40:04 pm »

I couldn't find an animated version, but it's really cool to watch these guys duke it out in real-time at the start screen of Riki Kunio:

Logged

andyfromiowa
Level 0
***



View Profile Email
« Reply #3 on: March 09, 2017, 05:26:38 pm »

Technically, this isn't Pony Island's actual start menu, but the game begins with this "start menu" that doesn't work properly and has bizarre, demonic error sounds.  It's an easy problem to solve, but it establishes the tone for the entire game that follows and really stood out to me.



Logged

JWK5
Level 7
**


A borderline between two poles.


View Profile
« Reply #4 on: March 14, 2017, 05:05:15 am »

Dragon Age Inquisition has an interesting start screen where the mages are marching on one side of the screen and the Templars are marching on the other side and when you hit start a blast of green energy (from the rift) sends them all flying off the screen. What I like about the intro is that even if you really knew nothing about what the game was about the intro clues you in on the major conflicts and plot points that will be illuminated as the game progresses.

Logged

My Art Tutorials:
 Here

"Today is victory over yourself of yesterday, tomorrow is victory over lesser men." - Miyamoto Musashi
msilver
Level 3
***



View Profile WWW Email
« Reply #5 on: March 15, 2017, 07:40:06 pm »

I always liked this one, though OoT is probably overrated:



Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic