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April 26, 2024, 10:31:46 AM

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TIGSource ForumsCommunityDevLogsWarlocks: God Slayers - fresh cast 'n slash experience
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Author Topic: Warlocks: God Slayers - fresh cast 'n slash experience  (Read 19631 times)
Zireael
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« Reply #40 on: April 13, 2017, 11:43:04 PM »

is there a relief fund available to buy the crystal head thing lady clothes she looks like she'd be quite cold in that weather

That's a good question. It annoys me a bit when the ladies are there to tittilate but the guys are fully dressed :/

PS. Poznań? Good luck, countrymen!
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ANtY
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« Reply #41 on: April 14, 2017, 01:18:20 AM »

Elo  Toast Left

tbh the guys in Warlocks aren't all fully dressed, and not all ladies are nearly naked ^^

http://frozendistrict.com/2017/04/14/how-to-design-efficiently-for-indie-games/

here's an article I wrote about the design process of skill set behind Kheera, the Shamaness

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Lizzard
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« Reply #42 on: April 14, 2017, 03:36:12 AM »

Your art looks amazing!  Who, Me?
Keep going!
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I made "Ratz Instagib"!
http://store.steampowered.com/app/338170/

Currently working on "Roguelite Platformer with Online Coop"
https://forums.tigsource.com/index.php?topic=65659.0

Follow me on Titter!:
https://twitter.com/LinoSlahuschek
j-swan
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« Reply #43 on: April 14, 2017, 06:52:23 PM »

Looks beautiful. Style has that Metal Slug look.
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Pineapple
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~♪


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« Reply #44 on: April 15, 2017, 04:05:21 AM »

tbh the guys in Warlocks aren't all fully dressed, and not all ladies are nearly naked ^^

what about in the promo materials

those are some sweet animations and your art is pretty dang cool but also,  Concerned
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ANtY
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« Reply #45 on: April 20, 2017, 07:40:15 AM »

@Lizzard: thanks!

@j-swan: our artist is the biggest Metal Slug's fan  Grin

@Pineapple: we don't have any final promo materials yet, I'll post the promo art here when it's done


btw, we're at 96% to top100 on Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=888919580

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foofter
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« Reply #46 on: April 20, 2017, 07:46:52 AM »

@Lizzard: thanks!

@j-swan: our artist is the biggest Metal Slug's fan  Grin

@Pineapple: we don't have any final promo materials yet, I'll post the promo art here when it's done


btw, we're at 96% to top100 on Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=888919580

Jealousy! Haha. But good luck! I just voted and followed because this reminds me of too many games from my childhood plus much, much more.  Smiley
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
ANtY
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« Reply #47 on: April 20, 2017, 09:40:20 PM »

Thanks a lot Smiley

about 12 hours ago we finally got Greenlit! Took us 28 days

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ANtY
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« Reply #48 on: April 21, 2017, 06:20:53 AM »



ready for the upcoming events!  Hand Fork Left Gomez Hand Knife Right
« Last Edit: April 21, 2017, 06:27:23 AM by ANtY » Logged

Torchkas
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« Reply #49 on: April 21, 2017, 09:15:38 AM »

followin this
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Pineapple
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~♪


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« Reply #50 on: April 23, 2017, 03:45:03 AM »

congrats on gettin lit
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jctwood
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« Reply #51 on: April 23, 2017, 05:48:50 AM »

Congratulations so great to see you working on another project! Too many kickstarter devs are too burnt out to return for a follow up and it is good to know you survived!
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ANtY
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« Reply #52 on: May 04, 2017, 03:28:47 AM »

Oh wow, those were two long weeks for the game! First I went to QuoVadis in Berlin and right after that we were showcasing W2: GS at Pyrkon in Poznań, Poland. At the second event I put up a pc with a short Google Form about the experience people had with the alpha version. We gathered over 150 surveys! Expect a blog post with my conclusions from those two events soon Smiley




@Torchkas | Pineapple: thanks!  Toast Right

@jctwood: thanks for the kind words Tiger this time around we are in a much better situation to develop the game and we will surely deliver a well polished product in the end
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ANtY
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« Reply #53 on: May 04, 2017, 08:28:07 AM »



Can you guess who is this?
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Juliano
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@3dju


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« Reply #54 on: May 04, 2017, 08:44:01 AM »

The art looks amazing and the characters sure are humorous as you said :D ! Combat seems pretty fun too, but I think sometimes the dialogues lose a bit readability, it kind of gets lost on the pixel art bg. But I saw that on the poster there was some canvas behind the dialogues, so maybe you guys have thought of a solution already?

Again, looking great! Congrats on being greenlit!
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ANtY
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« Reply #55 on: May 05, 2017, 12:54:47 AM »



@Juliano: thanks a lot! And yeah, we'll have to work on those dialogues' readability. At the moment we have two types - full dialogues where a dialogue window pops up and flavor one-liners without the background frame
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ANtY
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« Reply #56 on: May 08, 2017, 08:37:46 AM »



we added the possibility to request songs from the cantina band


also we're finalizing the skill trees for the first two characters



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Petty_King
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« Reply #57 on: May 08, 2017, 03:10:29 PM »

This is beautiful. Please take my money.  Hand Money Left
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ANtY
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« Reply #58 on: May 09, 2017, 06:07:17 AM »

Thanks! Smiley


I'm working on improving my pixel-art skills so I can be of help with item icons, I'm thinking of doing 3 visual quality tiers and additional ones will be made with different material shaders and UI frames
(broken | normal | high quality)

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ANtY
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« Reply #59 on: May 10, 2017, 07:43:53 AM »



we're working on the second world's design!
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