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TIGSource ForumsCommunityDevLogsWarlocks: God Slayers - fresh cast 'n slash experience
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Author Topic: Warlocks: God Slayers - fresh cast 'n slash experience  (Read 19607 times)
ANtY
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« Reply #60 on: May 12, 2017, 08:39:42 AM »

We're still figuring out the look of the second world, we're also finishing up with equipment system

I think we'll have to start implementing the mid-world boss finally  Cheesy

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« Reply #61 on: May 12, 2017, 08:44:25 AM »

The art in this is gorgeous!
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« Reply #62 on: May 15, 2017, 05:10:20 AM »

working on dat steam integration




@xix: thanks Smiley


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« Reply #63 on: May 15, 2017, 09:59:14 AM »



I tried to remake the two familiars I was not happy with, do you think it's for the better?


old ones here: http://i.imgur.com/LIubvsb.jpg
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« Reply #64 on: May 16, 2017, 01:39:12 AM »

Loving the in-house band and that you can request your favourite tunes!  Kiss
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« Reply #65 on: May 16, 2017, 07:11:25 AM »

Which familiar will you choose as your buddy?

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ANtY
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« Reply #66 on: May 18, 2017, 05:11:46 AM »



The cover art is done and with it our steam store page is up, adding to wishlists works :* http://store.steampowered.com/app/628330/Warlocks_2_God_Slayers/
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ANtY
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« Reply #67 on: May 18, 2017, 07:13:50 AM »

http://steamcommunity.com/games/628330/announcements/detail/1273802170608193762

first announcement in the Steam community Smiley
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ANtY
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« Reply #68 on: May 19, 2017, 03:16:49 AM »





here is the video with a timelapse of the cover art
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ANtY
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« Reply #69 on: May 20, 2017, 01:57:33 AM »



Pan God Totems are not just mere minion spawners! With each tier they not only gain new minion types in their roster but they also gain new abilities, like buffing their guards or attacking Warlocks.


http://store.steampowered.com/app/628330/Warlocks_2_God_Slayers/ <- I encourage you to joining the community because your feedback and suggestions will impact the game's development Wink
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« Reply #70 on: May 20, 2017, 02:24:02 AM »

Love the cover art. But when it's on Steam it's really small, and it's hard to tell at first glance what's going on, I'd suggest you change the hue choices a little bit so that the foreground and background have more contrast, and have that giant troll stand out more (only for the smaller Steam images, the large image is fine).
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ANtY
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« Reply #71 on: May 20, 2017, 03:18:21 AM »

Thanks for the tip! Changed it  Panda
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ANtY
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« Reply #72 on: May 20, 2017, 06:18:15 AM »



item system finally works!

anybody interested in a press preview copy?  Well, hello there!
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ANtY
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« Reply #73 on: May 22, 2017, 10:23:46 PM »



working on the third playable Warlock
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ANtY
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« Reply #74 on: May 24, 2017, 11:15:30 PM »

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ANtY
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« Reply #75 on: May 29, 2017, 04:32:21 AM »

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« Reply #76 on: May 29, 2017, 05:10:18 AM »

I am a fan Smiley
Too bad I could not find You yesterday at Pixel Heaven, wanted to try the game :D
Congratulations on the awards!
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« Reply #77 on: May 29, 2017, 05:26:49 PM »

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« Reply #78 on: May 29, 2017, 11:54:21 PM »

Always loved familiars. In any game; P&P or digital. My only problem was that - so far - the mechanics of owning one never felt completely natural. Maybe it was the balance between their being autonomous and self-reliant and then also being followers. Here's hoping you guys find the perfect balance, cause it sure as heck looks awesome...

Having said that, the gif where the char is holding something that looks like a boombox and has huge boars following him,  Hand Money Right
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« Reply #79 on: May 30, 2017, 02:49:14 AM »



We won Indie Grand Prix and Best Gameplay awards at Pixel Heaven in Warsaw, Poland during the last weekend! Out of 20 finalists Warlocks 2: God Slayers won two prizes (including the main prize) at the event held in Warsaw, Poland last weekend - Pixel Heaven.

This is a big surprise to us, we didn't expect any awards at this point of development! And it's definitely a great motivation boost for the whole team, we know there's still a lot of hard work ahead of us. We want to deliver the best experience possible 

http://steamcommunity.com/games/628330/announcements/detail/1273802809995249004


@gulinbursti: could you tell me more about what would you like the familiar system to have and what features / mechanics to avoid?

and yeah, that gif shows the beginning of a quest where you have to protect the herd and lead them to a nearby village, just after destroying the gate to allow them to escape

@JWK5: great advice as always from you! We discussed it on our team's Slack and Wojtek, the artist will try to mess with that a little  Beer!

@protactinium: thanks, dude! and yeah, unfortunately I couldn't attend personally
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