Hello!
I am making one game per Month in 2017 and am aiming towards updating this devlog every week.
This devlog will hopefully help me to reflect on what I am doing every week.
Feedback is always appreciated!
As we are currently in the 3rd Month of this year, I will now quickly summarise the first two games I made in 2017
January: Pampgun
In this little Game you reload by swiping your finger back and forth accross the keyboard (which creates the totally cool shotgun reloading sound in real life)!
Since you use the keyboard to reload, you move AND shoot using the mouse, which makes it pretty hard to control.
]What I did wrong with Pampgun:Made Sprites before the game was anywhere close to being done.
Did not think about the difficiult controls when balancing the game.
http://www.newgrounds.com/portal/view/688192February: Selectorium
I abandoned my original project in the last possible moment in february so I made selectorium in a few days.
Selectorium is a very small game, where you have to choose 3 abilities with which you have to beat the level.
]What I did wrong with Selectorium:Some abilities require you to hold down a button to be used effectively and I never explained that.
The small screen size was really annoying when designing levels. A bigger screen size would have resulted in much more interestening levels.
http://www.newgrounds.com/portal/view/689530And now to this months game:
March - Serf
This project is still in its babyshoes.
You play the mute servant of a crazy king and your only way to communicate is by grabbing and throwing speechbubbels. The King wants to take over the world and sends you out to do all the footwork for him.
The game will be a story driven 2d Platformer. I am making a demo version of it in March, will apply to Stugan with it and then make it into a full game in the Summer.
Here is a gif of the dialogue system (the visual style of the game has changed a lot, but more on that next week):
Oh you can also play all my pre-2017 games for free on newgrounds:
http://stuffedwombat.newgrounds.com/games/Thanks for reading!
See you next week (when i will actually talk about the developement process of my current game ^^),
josh