rickomax
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« on: March 05, 2017, 04:11:02 PM » |
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Cockroach Mansion Cockroach Mansion is a classical 3D Point & Click Game. The project main goal is a fun and well humoured game. PlotBill Oldman is an expert paranormal detective. He has been hired to help a real estate broker sell a mansion, that is supposely haunted by ghosts. The mansion name comes from it´s owner, who is a cockroaches studious. You will find a lot of these little creatures inside the mansion, along with other peculiar creatures that will help you thru your journey. GameplayThe gameplay is similar to classical point & click games, with items, dialogs, but with simpler options to interact with elements/characters. PreviewHere is a teasers of the work in progress. Hope you enjoy it!
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« Last Edit: March 14, 2017, 05:53:21 AM by rickomax »
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rickomax
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« Reply #1 on: March 05, 2017, 07:06:20 PM » |
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Characters Close-Up:
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TonyManfredonia
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« Reply #2 on: March 06, 2017, 06:26:31 AM » |
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Oh man! The characters, especially, look great!
What drew me in is your description of "well humored". One of the best part of classic adventure games from days of old was the humor.
I can't wait for more! :D
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rickomax
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« Reply #3 on: March 06, 2017, 06:53:33 AM » |
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I really appreciate man. I'm doing my best to deliver a fun experience.
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TonyManfredonia
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« Reply #4 on: March 06, 2017, 07:33:45 AM » |
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In a sense, the environmental aesthetic reminds me a bit of Luigi's Mansion.
Did that have any influence?! I'd love to hear what's driving you to make this :D
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rickomax
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« Reply #5 on: March 06, 2017, 10:56:18 AM » |
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Yes, it is one of the inspirations. I really like the first Alone in the Dark, I guess that aesthetically, that´s the main inspiration. Love the games from the Sierra and LucasArts era. For the "almost recent" ones, I loved Machinarium, for me, it´s a masterpiece. (kinda old, I know)
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InterGalactic
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« Reply #6 on: March 06, 2017, 11:04:08 AM » |
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Looking great so far. I would like to see more interaction with environment, perhaps tipping over the bottle made the floor all wet? Burning a rug on accident, lights went out on fireplace etc all cool stuff you could do. Also as for the logo, it definitely could be improved from a design point of view.
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rickomax
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« Reply #7 on: March 06, 2017, 11:09:09 AM » |
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Thank you for the feedback! Yes, I still scripting the events, that gives a lot of work. (I've written up your ideas ) For the logo, yeah, I guess I've made something "decent", but it can be improved a lot. (Ideas are welcome, always)
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tpelham42
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« Reply #8 on: March 06, 2017, 11:13:43 AM » |
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Absolutely love classic style point & click adventure games and this looks like it could shape up to be quite fun. Definitely the humor is an important element. I like the art direction so far. Keep up the good work!
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rickomax
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« Reply #9 on: March 06, 2017, 11:21:35 AM » |
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Thank you
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InterGalactic
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« Reply #10 on: March 06, 2017, 11:36:22 AM » |
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Thank you for the feedback! Yes, I still scripting the events, that gives a lot of work. (I've written up your ideas ) For the logo, yeah, I guess I've made something "decent", but it can be improved a lot. (Ideas are welcome, always) Ok great. I think a good idea would be to make it so that you have a cute cockroach mascot on the middle on the logo. It's easy to say but good execution is another story, ask a good designer or illustrator if you have problems Currently its not really saying much about your game and looks almost clip-arty, that's the biggest thing I guess.
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cavalierro
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« Reply #11 on: March 06, 2017, 09:52:06 PM » |
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The characters are hillarious. Love the style and music, good luck!
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I'm having a quarantine party this weekend and none of you are invited.
(/r/oneliners)
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rickomax
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« Reply #12 on: March 07, 2017, 07:29:56 PM » |
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The characters are hillarious. Love the style and music, good luck! Thank you, I really appreciate Posting the assets I'm creating on Houdini to help the level development. For the rooms, I can change the room shape, ground and wall style with parameters. Also, other reusable assets as doors and stairs follow the same principle: (I'm not the expert on Houdini, but I may release these bit messed up assets on the future for who wants to study them)
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« Last Edit: March 07, 2017, 07:36:48 PM by rickomax »
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rickomax
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« Reply #13 on: March 12, 2017, 04:55:39 PM » |
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Hi all! I've made some progress: *Have worked on living room lightning *Finished almost all the inventory mechanics (you can use items with objects, but not mixing with other items yet) *Finished room's transposing mechanics (you can move from room to room) *Finished room's state mechanics (the room will be exactly the same way when you come back) *Improved LUA scripting interface (will talk about this on a future post, the objects interaction is made with an external script, in this case, LUA files) *Added the option to skip dialogs with mouse click *Started working on save mechanics *Started working on the main hall
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gantt
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« Reply #14 on: March 12, 2017, 05:36:11 PM » |
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Interesting! I like your character style
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Founder & Chief @Bluword<br />Read the stories of game developers at Bluword
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rickomax
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« Reply #15 on: March 12, 2017, 05:51:12 PM » |
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Interesting! I like your character style Thank you
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rickomax
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« Reply #16 on: March 13, 2017, 04:15:28 PM » |
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Parrot WIP: Our stars:
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rickomax
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« Reply #17 on: March 20, 2017, 07:51:40 PM » |
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Dialogue mechanics WIP:
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TonyManfredonia
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« Reply #18 on: March 21, 2017, 08:57:04 AM » |
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I love how the dialogue is nonchalant (in place of large text boxes a la JRPGs) and above the heads of the characters. Also, that bird is A+. I love how "IDGAF about anything" his face is
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rickomax
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« Reply #19 on: March 21, 2017, 02:45:01 PM » |
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I love how the dialogue is nonchalant (in place of large text boxes a la JRPGs) and above the heads of the characters. Also, that bird is A+. I love how "IDGAF about anything" his face is Thank you friend. Your comments are very motivational
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