jg.camarasa
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« Reply #20 on: April 20, 2017, 12:56:20 AM » |
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Yeah, it is a valid concern for sure. That's why there will be teleporters dispersed around the map, which is something I forgot to mention because it isn't implemented yet it should make traversing the map easier. Also note that the goal room isn't a boss room, you can safely enter in there, notice that is the end of the level and go back to keep killing stuff and looting. However visual hints indicating the main path is an awesome idea and will for sire try it, thanks!
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jg.camarasa
Level 1
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« Reply #21 on: April 30, 2017, 08:28:05 AM » |
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After successfully porting the level generation to the game, now I'm focusing on level art design. I'm just a mere programmer so at the moment I'm struggling to produce a nice-looking room and defining the overall tone. What do you guys think?
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SwizzleLLC
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« Reply #22 on: May 05, 2017, 01:20:23 PM » |
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I love your quick camera shake during explosions. It's not too crazy but it really makes you feel the impact. So cool
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jg.camarasa
Level 1
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« Reply #24 on: May 12, 2017, 07:19:12 AM » |
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Continuing the effort on redesigning the game. This time: a new enemy! Temporal codename is "Spinner", although I want to have named enemies for the game lore, so ideas are welcome here. As always, feedback much much appreciated!
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jg.camarasa
Level 1
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« Reply #30 on: July 07, 2017, 07:04:19 AM » |
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Also added some lasers to spice up the gameplay. Honestly, I'm still struggling to make this game fun, we'll see.
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jg.camarasa
Level 1
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« Reply #33 on: July 13, 2017, 06:23:49 PM » |
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Started to implement the skill tree! The player can unlock skills such as more dashes, more health or a dash explosion! Check it out: @joey4track: Thanks! Yeah, I haven't sorted the music out. Have different options on the table, but right now I have too much work to focus on that!
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s_harriton
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« Reply #36 on: August 11, 2017, 12:48:29 PM » |
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I'm enjoying these updates. Can't wait to play a demo!
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jg.camarasa
Level 1
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« Reply #37 on: August 18, 2017, 01:19:25 AM » |
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Thanks for the comments guys! I was taking a break to decide how to go on, still trying to find the identity of the game. I'll slowly get there, I guess. Right now I'm testing adding spells to the twin-stick gameplay. Introducing Ice Blast! What do you think?
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s_harriton
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« Reply #38 on: August 18, 2017, 08:50:02 AM » |
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That looks pretty sweet to me
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jg.camarasa
Level 1
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« Reply #39 on: August 19, 2017, 09:12:12 AM » |
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Thanks s_harrington, really appreciate the feedback! Also, changing the thread name to what seems to be the definite one, glad to introduce... Dashing Juno!
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