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TIGSource ForumsCommunityDevLogsRaise The Dead - A zombie herding and experimentation sim
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Author Topic: Raise The Dead - A zombie herding and experimentation sim  (Read 4676 times)
Eyon
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« Reply #20 on: March 14, 2017, 06:22:34 AM »


Maybe vampires lol but definitely no ghosts. You go out and capture zombies/monsters and then use a teleporter to send them back to your lab where you can experiment on them and perform research.

Ok it definitely sounds cool =D
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Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
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colossalwreck
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« Reply #21 on: March 14, 2017, 04:14:12 PM »

Added text that shows which item you're aiming at.



Some empty research pods


Zombies in captivity


The zombies are given random names and stats on creation
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colossalwreck
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« Reply #22 on: March 15, 2017, 11:01:27 AM »

Just an image showing different zombie sizes, still deciding if I want to allow them to breed or not.

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colossalwreck
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« Reply #23 on: March 16, 2017, 12:00:45 AM »

I am now collecting emails for a mailing list, so you can be notified about any big announcements or alpha tests.

Please subscribe here: https://docs.google.com/forms/d/1-7XXDOisvwLWSY-EWRONOcORfxkGIjlvAQCQH0GHsHE
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colossalwreck
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« Reply #24 on: March 20, 2017, 03:46:32 PM »

Zombies can now breed! Just hit 2 of the same type with a love potion and they'll charge at each other and spawn a baby!

Also, we now have a Discord server where you can chat to us about the game: https://discord.gg/5rSSmq8

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colossalwreck
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« Reply #25 on: March 27, 2017, 09:41:49 AM »

Try out the Alpha here: https://colossalwreck.itch.io/raise-the-dead
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colossalwreck
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« Reply #26 on: April 26, 2017, 09:13:12 AM »

https://colossalwreck.itch.io/raise-the-dead


---VERSION 0.0.4---
-Social media links added
-New crops added and they can be planted
-Base mining components added
-Fixes
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colossalwreck
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« Reply #27 on: May 01, 2017, 10:38:11 AM »



Try the alpha: https://colossalwreck.itch.io/raise-the-dead
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colossalwreck
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« Reply #28 on: May 02, 2017, 11:32:21 AM »

---VERSION 0.0.5---
-UI images for items added
-Zombies now persist in research pods through scene changes
-Farming system improved
-More mining components added
-New level added(cave)(still incomplete but can be explored)
-New PhotoStudio feature added
-Fixes

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colossalwreck
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« Reply #29 on: May 14, 2017, 10:24:52 AM »

Vote on greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=924121679

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colossalwreck
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« Reply #30 on: May 24, 2017, 03:11:20 PM »

---VERSION 0.0.7---
-Better enemy ragdolls
-Fixes to harvester
-Updated GUI
-Improved lab manager feature(access by pressing 'o'). You can now place
buildings
 Smiley
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DisappointedGamer
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« Reply #31 on: May 24, 2017, 09:30:10 PM »

I really enjoy this type of artwork, regardless if the game is goofy or ultra-serious - I like this stuff. Idk why, I just do. There is something about NOT chasing realism that makes games look significantly better. I guess because our human brains have nothing to compare it to, so non-realism is just infinitely prettier & more appealing because we see higher quality.

Voted for it to be greenlight! Goodluck! Smiley
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colossalwreck
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« Reply #32 on: July 15, 2017, 05:42:15 PM »

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colossalwreck
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« Reply #33 on: September 15, 2017, 10:57:14 AM »

New update!






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