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TIGSource ForumsDeveloperAudioSEEKING ADVICE: COMPOSER MUSIC FOR GAMES, WHAT TO LOOK FOR
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Author Topic: SEEKING ADVICE: COMPOSER MUSIC FOR GAMES, WHAT TO LOOK FOR  (Read 918 times)
Jon Forest
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« on: March 10, 2017, 03:13:18 AM »

Hi everyone,

My name is Jon, long time lurker, first-time poster!

I’m a composer based in Melbourne and just starting out - my focus is writing immersive interactive music for games. I was hoping to get some advice/guidance from you.

I’ve put together a website (www.jonforest.com.au) with a few samples of my music but I’m not entirely sure where to go from here.

What are things that you look for when hiring a composer to make music for your games?

My point of difference is to make a unique and customised piece of music for games that really “pops” over using “stock” sounds that anyone/everyone has access to? So, what would make you hire a composer like me over using stock websites like www.musicbed.com/ that provide cheap or free effects/music etc?

If anyone has any feedback or suggestions it would be greatly appreciated!

Thanks
Jon
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« Reply #1 on: March 10, 2017, 04:51:44 AM »

most probably are not looking to be shouted at by double-posted all-caps post titles
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« Reply #2 on: March 10, 2017, 05:05:51 AM »

Please don't spam multiple copies of the same thread and pleaae keep to the correct subforums, thank you.
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