#Update 165 - A mix of updates Oh man, time flies, and I have mostly been working on non-tigsource-friendly-stuff. But I have some new things to write about finally
Steam So I have managed to register my company om steam and upload a build that I have been able to download, and it works! Such a nice feeling to have your game (even though its not public
) downloadable from Steam.
So there was some "paperwork" that was necessary to be able to get access to all of the steam works stuff, but all in all it was a very smooth process.
Hopefully Ill be able to test the game easily now on different computers and get some information about if something is not working as intended.
Dynamic audio system So I tried to make a more dynamic ambience audio system for the forest and ice world. It kind of worked but it also had a few issues. The idea was to have a number of separate bird sound files and play them randomly. Easy enough right? The problem was that the audio files that I had included a lot of background noise. So I also needed to have some general background noise playing at all times to not make it sounds weird. But it still kind of did. I also did not have a clear idea about what the ambiance audio should be for the ice world.
To get a cleaner bird sound, I tried recording my own whistling, which turned out ok. But the lack of "forest ambiance" in the audio made it sound super flat. I could probably have spent time on having the audio sound like it came from the right, or left with different nuances, but it just felt like too much work at this point. And I was not even sure it would sound that good. And what about the ice world?
One of the whistles trying to sound like a bird:
https://drive.google.com/open?id=1warbLEegYAT3n9huAhQoeHekczAdCdpfSo I decided to use longer audio recordings of forests with bird in them (and other longer recordings for the ice and lava world). I added a few of them for each world and then randomize which one plays at the start of each level. This way it still feels dynamic and there is no issue with volume levels or the "forest ambiance"-feeling.
This solution also have some issues, but I think its the best sounding, and simplest solution so far.
Other updates Showing current version number in game menu (lower right corner).
Updated controller button information.
I have also:
- Added lava particles when things go through the lava surface.
- Added audio for lava boss arms going up and down.
- Handled console options vs PC options (resolution and such).
- Added console controller scheme to options.
- Volume adjustments.
- A few bug fixes.
Other updates So one of the last things to do game-wise is adding the final audio for the lava boss and the birds on the ice level.
The last major thing in general though is to port it to the X-console and hope that they accept the game into their store. That is all for now, but hopefully there will be more updates soon