@brainybeard Pleasure to meet a fellow AI enthusiast! Thank you for sharing your weekly AI round-ups. It's fascinating to me to see how other developers are leveraging AI in innovative ways within their games. AI is something near and dear to my heart - in school I majored in philosophy and computer science and did a lot of writing about machine consciousness and the ethical considerations of robots having a spiritual awakening.
I'm working on project you might find interesting from an AI perspective. Imagine if you wanted to create a Magic the Gathering or Hearthstone like collectible card game and be able to play anytime you wanted to with computer opponents. Now imagine you wanted to create new cards with new mechanics that change the game play and introduce them into the system without having to reprogram your AI. This is the kind of thinking that inspired me down the path of creating a unique type of AI that uses a combination of simulation testing and sampling that would allow the computer to effectively play the strategy of any "deck" I give it.
I did a talk about it for a local university that you can check out on my Youtube channel, Game Dev Chats, called "How to Create AI for Strategy Games". I apologize in advance for the visual quality on the slides. If you're interested, I can send the slide deck.
Keep these post coming