ElijahKatz
Level 1
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« Reply #80 on: October 03, 2009, 06:45:21 PM » |
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Work continues under the hood. We have the first 3 "levels" roughed in and I've been working on making the mechanical side of the spectrum more interesting. As it stands now, the game starts you off in a relatively stark part of the facility and compared to what you guys are playing it looks pretty boring. It's been a struggle but last night I had a bit of a breakthrough and got out of my funk.
As for what's playable, I added in three layers of parallax to give a better sense of depth, as well as some large struts/pipes to help make the interior feel like it was anchored. Originally the interior seemed pretty flat and floaty. I think this helps a lot. I'm not going to add it to the whole level as I need to keep working on the actual _game_ but this demo should give you a good idea as a type of sandbox. Linky: http://intuitiongames.com/games/liferaftUpdates to the playable version will be less frequent (and have been lately if you haven't noticed) as we won't be making the actual game game publicly playable until release. If you're interested in testing privately and what-have-you, let us know though. I'd love to beta test with the private version :D
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aeiowu
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« Reply #81 on: October 19, 2009, 01:43:01 PM » |
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Hey. Welp, we decided to stop production on Liferaft. About a week or so ago we had a serious sit-down over some soup and decided that we were in a bad spot and needed a change. We're not really sure where we're going, but we do know we'll be starting development on a couple smaller games. It turned out that Liferaft was simply too big a project to take on, we grossly underestimated the amount of time it takes to make a good level, let alone tell a story through environment like we wanted. To do Liferaft justice we'd probably need a few years and we simply can't afford that right now. We may pick it up down the road when we can, so if this thread ever gets dredged out of the mucky-muck lookout! Make sure to warn us and say "HEY! you can't do that, remember what happened last time!" so that we don't make the same mistake twice. Anyway, we appreciate all the feedback you guys have given, it's been crazy awesome and really helped the game out. We wouldn't have gotten as far without you. We've learned a lot from this whole experience, just as we always do with every game we make, but it's always the failures that teach us the most. I'll be writing a bit more about it, in the weeks to come as we reflect more on why this all happened the way it did. here's a bit of a post from our blog elaborating a bit more about the matter: http://www.intuitiongames.com/2009/10/is-hiatus-the-correct-word-here/
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team_q
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« Reply #82 on: October 19, 2009, 01:49:17 PM » |
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Oh, wow, that's too bad! I was excited.
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c-foo peng
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« Reply #83 on: October 19, 2009, 02:04:24 PM » |
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Really sad to see this one go...
Goo luck guys!
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Jason Bakker
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« Reply #84 on: October 20, 2009, 06:23:55 AM » |
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Dang, this was looking really cool I understand the refocus though... I've done so fourish times before the current project. Good luck on the smaller stuff!
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st33d
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« Reply #85 on: October 20, 2009, 07:24:20 AM » |
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Noooooo!
Just played this for the first time. I thought it was really promising.
Will be sad to see this go.
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #86 on: October 20, 2009, 07:27:54 AM » |
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Sorry to hear it. Good luck with whatever's next!
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hyperduck
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« Reply #87 on: October 21, 2009, 05:19:04 AM » |
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Actually in shock, you guys will be great at whatever you come to, and keep this one in the vault, it's a great piece. Good luck!
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MalcolmLittle
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« Reply #88 on: October 21, 2009, 06:13:08 AM » |
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This project has been obviously taking a lot of your team's time so I can definitely understand the decision to postpone/cancel the game, especially if you guys would need a few years to complete it.
But what you managed to complete was really nice and appealing. If nothing else your next game will probably be even better! Practice makes perfect, and all that.
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fucrate
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« Reply #89 on: October 21, 2009, 11:18:43 AM » |
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Thanks for the support guys, it actually makes the decision that much harder to bear when I hear how many people actually were looking forward to Liferaft, but it's the right decision. Maybe someday we'll go back to parts of it, but it's just become this crazy beast that we don't know how to feed anymore
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aeiowu
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« Reply #90 on: June 09, 2010, 09:55:23 AM » |
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« Last Edit: June 09, 2010, 10:00:03 AM by aeiowu »
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Evan Balster
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« Reply #91 on: June 09, 2010, 10:17:18 AM » |
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Oh, Sh*#!
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Creativity births expression. Curiosity births exploration. Our work is as soil to these seeds; our art is what grows from them...Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
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tim-bo-jay
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« Reply #92 on: June 09, 2010, 02:35:56 PM » |
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ello ello ello whats all this then?! Liferaft sadly got shelved before I even came to TIG so this thread being resurrected is my first viewing of it, and my god it's sexalicious! So even being a fan for going on 10 whole minutes, I squealed a little when I realised what the image above could mean! :-D that or your being a horrid tease
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godatplay
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« Reply #93 on: June 09, 2010, 08:21:15 PM » |
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I believe the correct response here would be "Yeee!!!" Cute glasses guys now?
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alspal
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« Reply #94 on: June 09, 2010, 09:44:51 PM » |
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Is this just meant to be a weird hype picture?
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aeiowu
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« Reply #95 on: June 09, 2010, 10:28:21 PM » |
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yes. but it's real. here's a mockup:
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Renton
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« Reply #96 on: June 10, 2010, 03:06:32 AM » |
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Looking boss, Greg. Color me hyped.
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godatplay
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« Reply #97 on: June 10, 2010, 10:44:45 AM » |
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Awwww
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godatplay
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« Reply #98 on: June 10, 2010, 11:07:48 AM » |
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They tell me I'm doing just fine...
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aeiowu
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« Reply #99 on: June 10, 2010, 12:05:00 PM » |
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haha awesome!
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