Hello everyone,
I'm working my 3571 Project (webcomic, films, music score and RPG/Survival) since 2010. Since I want to do everything by myself, the videogame is my biggest challenge : while I had to struggle everyday since the beginning with learning C# and coding, shaders, compatibility issues... I had no problem for the artistic part : UX, UI, character design, graphical coherence, lisibility, simplicity, typography... All these domains are part of my "real" full-time job, in a branding and design agency.
I think I can do 2 things here on TIG :
1- Give everyone a look at how I worked on Art on my 3571 The Game devlog, how I think about the whole graphical identity of the project, and what decisions I had to make ; It can be useful for anyone with coding skills but without art school background
2- Answer and tip every person here when wondering how to design UI, or logotype, or whatever art you need to create.
I hope I can provide as much help as I can for the independant game makers community, because I received so much help from tutorials, forums and blogs when I needed to learn how to program a Final State Machine for my NPCs, a RPG item and inventory system, and so much more amazing stuff I can handle now.
So ask me for help! And checkout my whole project here : 3571project.wordpress.com
You can also see my design/advertising/illustration works here :
www.julienfrappa.com