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TIGSource ForumsCommunityDevLogsRize of the Summonds: Upcoming Metroidvania. Transform Into Wraith, Dragon, etc.
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Author Topic: Rize of the Summonds: Upcoming Metroidvania. Transform Into Wraith, Dragon, etc.  (Read 8056 times)
RizeoftheSummonds
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« Reply #20 on: April 10, 2017, 08:03:28 PM »

Make sure you crossfade your audio files. There's lots of digital pops on the downbeats Smiley

Maybe it's just me? sometimes I have streaming issues

Thank you for your interested with joining our team. Unfortunately, we already have a music composer and sound designer for our team. We would definitely contact you if backups/replacement is needed.
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RizeoftheSummonds
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« Reply #21 on: April 10, 2017, 09:37:06 PM »


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RizeoftheSummonds
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« Reply #22 on: April 13, 2017, 09:47:32 PM »

We finally started to create our company website, and will post the link in this forum when completed.
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RizeoftheSummonds
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« Reply #23 on: April 17, 2017, 07:15:12 PM »

Successfully applied to both of the Spring Play events in New York City and San Francisco. Will be attending these events. So excited because these will be the first 2 events that I attend for our game. 



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RizeoftheSummonds
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« Reply #24 on: April 28, 2017, 01:35:19 PM »

SPRING PLAY: New York Game Expo was an awesome experience! We received many great feedback including ways to improve our game. Many players enjoyed the tranformation mechanic and the concept behind it as well as the revamped art style and the sound design. People enjoyed playing our game and want more of it. My team was able to gather some emails for our mailing list, so they can follow the team and our updates with the game. Our website is almost complete, and we will post our official website on here, so our fans on here can sign up for our mailing list, and follow us on our social media sites as well. Now, we are in preparation for SPRING PLAY: San Francisco Game Expo! We will make sure to update as much as possible, according to the feedbacks, before we showcase our game for this event. We will make sure to pass out business card and convince others to spread the word!




« Last Edit: May 01, 2017, 05:34:15 PM by RizeoftheSummonds » Logged

RizeoftheSummonds
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« Reply #25 on: May 29, 2017, 05:28:09 PM »

Its been awhile since I've last posted on here. My team is currently working on the project. No worries. Will keep you posted with updated information.
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RizeoftheSummonds
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« Reply #26 on: July 17, 2017, 05:17:17 PM »

Click on link below to playtest our game (Test_Build_2.4):

https://rizeofthesumonds.itch.io/rize-of-the-summonds-testbuild-2-4





Controls:

Mouse left click -------------------------------------------melee attack/range attack

Mouse right click ----------------------------------------- block

Mouse right click+A/D --------------------------------------walk+block

A ----------------------------------------------------------move left

D ----------------------------------------------------------move right

T ----------------------------------------------------------transform

Left shift -------------------------------------------------dodge roll

Spacebar ---------------------------------------------------jump


Summons Description:

Akira - Punches her enemies using her fist

Orc - Heavy attacks, jumps low and runs slow

Cat - Shoots out arrows, jumps the highest

Wraith - Medium attacks using scythe weapon, jumps medium

Dragon - Shoots out fireballs, jumps low and runs slow


Social Media/Website:

Website (Visit our website and subscribe to  our mailing list to stay updated with our project. Follow us on our social medias as well): https://www.rizeofthesummonds.com/

Facebook: https://www.facebook.com/rizeofthesummonds/

Twitter: https://twitter.com/RizeoftheSummon

Youtube: https://www.youtube.com/channel/UCdsS8qck6gLmgNl7f9OT2jw

Instagram: https://www.instagram.com/qball124/



Please provide comments and let us know what you guys think of our concept. Tell us what you guys like and dislike about our game so far and what we can do to improve it. Also, what bugs have you discovered while playing our game? Do you see yourself purchasing a copy of this game, when released, at a low price?
« Last Edit: July 30, 2017, 09:24:50 PM by RizeoftheSummonds » Logged

RizeoftheSummonds
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« Reply #27 on: July 20, 2017, 06:11:12 AM »

If you like our core concept for our game, please send me a message on here, and send me your email so I can add you to our mailing list. I promise the team isn't going to spam, as we'll only send emails to keep you updated on our game. Thank you!
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RizeoftheSummonds
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« Reply #28 on: July 25, 2017, 08:09:25 PM »

-Added better transformation system of which player press T key and can select the specific summon to transform into. Need to speedup the actual transformation.

-Now I know how I'm officially going to be creating the background to Dragon Lair rooms; By using the regular wall structure as the base and then using the secondary wall structure to create end points for the base structure.

-In the process of recruiting another programmer who is advanced skilled in more intricate Enemy A.I system and other scripts. This should improve our game more by making enemies more smarter, and patrols and such.
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RizeoftheSummonds
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« Reply #29 on: July 25, 2017, 08:20:54 PM »

-These are the characters that are completed and in the process of being animated:
        Old Demon Lord, New Demon Lord, Bat Lvl 1, Bat Lvl 2, StoreKeeper, Injured Prisoner (pig humanoid), Scorpion Lvl 1, Scorpion Lvl 2.

- Goal: Make at least 3 new characters per week. Lets grind these out. Have alot of creative characters to make for this game.
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RizeoftheSummonds
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« Reply #30 on: July 26, 2017, 05:16:30 PM »

- About to continue to expand the Dragon Lair Room 1. Already have my blueprint ready, just need to implement the layout into the scene.
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RizeoftheSummonds
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« Reply #31 on: July 26, 2017, 05:45:52 PM »



-Better transformation system, in order to quickly select a particular Summond
« Last Edit: August 13, 2017, 09:10:00 PM by RizeoftheSummonds » Logged

RizeoftheSummonds
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« Reply #32 on: July 29, 2017, 08:03:28 AM »

Updates:
- Added time to potion item healing.
- Edited UI scripts and player stats scripts for time-based healing.
- Moved old scenes to old scenes folder.
- Animation rotation speed for coins added (Note: we were inspired by Super mario series, including the collecting of coins strategically placed in the levels)
- Added Pre-Room 1. (Teaches player about traps and uniquely using summons to bypass them)
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jtarnoldart
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« Reply #33 on: July 29, 2017, 04:58:11 PM »

The dragon guy looks pretty cool. It took a little long to transform in the demo. Happy to see you made a new transformation system to make that easier. I hope you go back and polish up on the player movement, but it might just be my taste. I think it has something to do with the jump curve of most the characters. Good luck on the game!
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alaNintendo
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« Reply #34 on: July 29, 2017, 06:13:27 PM »

Keep it up! Good luck on the continued production!
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RizeoftheSummonds
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« Reply #35 on: July 30, 2017, 07:47:11 PM »

The dragon guy looks pretty cool. It took a little long to transform in the demo. Happy to see you made a new transformation system to make that easier. I hope you go back and polish up on the player movement, but it might just be my taste. I think it has something to do with the jump curve of most the characters. Good luck on the game!
First off, thank you for the positive feedback. We are definitely going to increase the transformation speed,
 as I too thought the transformations was very slow in the demo. We will definitely continue to improve on the movement. Keep in mind, in terms of the jumping mechanic, bigger summonds such as the Orc and DragonHumanoid jumps very low, meaning it's useless to press the jump button, when using them Smiley
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RizeoftheSummonds
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« Reply #36 on: July 30, 2017, 07:51:45 PM »

Keep it up! Good luck on the continued production!
Thank you so much. Good luck on your project as well. Don't let no one bring you down!
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RizeoftheSummonds
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« Reply #37 on: July 30, 2017, 09:21:09 PM »

Updates:
-Changed bronze coin value to 50
-Changed silver coin value to 100
-Changed gold coin value to 350
-Slowed down health regeneration speed for each food
-Changes values for each health potion and food
-Added Ogre Lvl 1 and Lvl 2 mini Boss assets with their animations
-Added New Dragon Humanoid enemy Lvl 1 and 2 assets with their animations
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RizeoftheSummonds
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« Reply #38 on: July 30, 2017, 09:36:53 PM »

New transformation system: As you can see, we've added each summond's face image into the circles, so that player can easily identify which summond they want to quickly transform into. Also bronze coins to the left of Akira, have a value of 50, and they rotate along the z axis as well as float up and down to provide visual feedback.

             

             
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RizeoftheSummonds
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« Reply #39 on: July 31, 2017, 05:24:13 PM »

- About to get ready to start working on our official first Game Trailer. Can't wait to show you what I have up my sleeves.
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