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TIGSource ForumsDeveloperPlaytestingFort Triumph - Adventurers wanted!
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Shooman
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« on: March 29, 2017, 04:01:20 AM »

It's been many months since Fort Triumph was posted here, and we've made tons of progress we'd love to share with you.



Basics - Fort Triumph is a tactical RPG set in a fantasy setting, it follows in the footsteps of Xcom and other genre pillars, but adds a new element to the formula by making the environments interactive. Now when you enter a procedurally generated level you need to take into account the terrain and objects around it, since most of them can be kicked, pushed, burnt, toppled or otherwise manipulated to benefit your tactics.

https://forttriumph.com
https://twitter.com/FortTriumph

Current state - This is a pre-alpha, with many of the tactical systems implemented but no world map gameplay yet. We need your feedback and bug-spotting skills to polish this layer up so we can cook an awesome demo for our upcoming Kickstarter run (Also, if you're a content creator, we'd love for you to do something with our game, send word).
The build includes a tutorial and three missions, with more static elements than intended as not all of our auto-generation is good enough to throw out there yet. Mac and Linux builds are coming online very soon, IE today or tomorrow most likely, they'll be added to the Gamejolt page so you can follow there if you're waiting for either. There will also be a major build update around the same time (0.5.1).

To make it easy and safe, I'm including links to Gamejolt, but if you prefer a direct download you can email me at [email protected] and I'll send it your way. Also please feel free to send your feedback to same address (or here).

Where the wild builds are: http://gamejolt.com/games/forttriumph/235255
Images are





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tpelham42
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« Reply #1 on: April 04, 2017, 09:35:00 AM »

This looks awesome so far! I played through the tutorial which felt very explanatory and gave a good overview of the basics as well as the environmental game play elements. The focus on manipulating the environment to kill enemies was a lot of fun. The art style looks pretty solid and felt very consistent and polished.

Everything was working very well up until I got to the point where the goblin was going to send in reinforcements to kill me. I panned around the map to see if I could determine where they might come from and then the game crashed. I had just clicked on a building when the crash occurred, but not sure if it's related.

I really look forward to seeing this game evolve. Good job so far! Smiley
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Shooman
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« Reply #2 on: April 19, 2017, 01:37:22 PM »

Thanks a bunch for the feedback!
This is a first report on a pure camera manipulation crash, so it's super important potentially, thanks for spotting and we'll try to replicate Smiley

Would also recommend trying the fresh builds up on Gamejolt, IndieDB or our Kickstarter page - new content you might enjoy Smiley

https://www.kickstarter.com/projects/forttriumph/fort-triumph-tactical-rpg/
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