Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411428 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 01:33:58 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsRIVAL MEGAGUN - PVP Versus Shmup
Pages: [1] 2
Print
Author Topic: RIVAL MEGAGUN - PVP Versus Shmup  (Read 3119 times)
spacewave
Level 0
**


Video game developer


View Profile
« on: March 29, 2017, 11:19:15 AM »





The Game

Rival Megagun is a competitive split-screen 2D shooter. Each player destroys baddies on their own screen while attacking the other player by launching debris, spawning enemies, and firing rockets and other attacks. Each playable ship has its own unique boss formation that can fly over to the opponent's screen, resulting in frantic head to head battles.


Release

November 29th, 2018 on Steam, Xbox One, Playstation 4, and Nintendo Switch.


Features

- 2-player local and online versus battles
- Single player arcade mode
- 6 playable ships, each with unique boss formations


Links

Website & Newsletter - This is the homepage for Rival Megagun. You can sign up for the newsletter here to get notified as soon as the game is available.

Twitter - Twitter is our most active social media outlet. We post all development, art, events, etc. here.

Blog - Detailed articles about the development of Rival Megagun.

Discord - Hang out and chat!

Steam Page - Add Rival Megagun to your wish list!
« Last Edit: November 09, 2018, 02:18:16 PM by spacewave » Logged
spacewave
Level 0
**


Video game developer


View Profile
« Reply #1 on: March 29, 2017, 11:31:12 AM »

Log #1 - Attack/Chain System

Your chain increases by destroying enemies in a short timespan. This automatically spawns debris and enemies on your opponent. Smaller chains may drop a bit of debris, and large chains could spawn a wave of drones to barrage your opponent with gunfire. This is called "Normal Attack".



As your chain grows, your power increases. Larger chains earn you more power. This power is stored in a reserve that can be used to fire your "Special Weapon" directly at your opponent.



If you achieve maximum power, you can use it all to trigger your "Super Attack". This transforms your ship into its boss formation.

Logged
no1hitjam
Level 0
**


collision detective


View Profile WWW
« Reply #2 on: March 29, 2017, 12:09:11 PM »

I dig those graphics, portraits are cool too. The first thing that jumps out to me is worrying about the big ship's hitbox. Is it just like a central pixel or is it the length of the nose? The current design doesn't make it quite clear.
Logged

chrilley
Level 2
**



View Profile WWW
« Reply #3 on: March 29, 2017, 12:12:46 PM »

That looks amazing. I love a great arcade shooter/bullet hell so I'll be keeping an eye out for this one Smiley
Logged

spacewave
Level 0
**


Video game developer


View Profile
« Reply #4 on: March 29, 2017, 12:23:05 PM »

I dig those graphics, portraits are cool too. The first thing that jumps out to me is worrying about the big ship's hitbox. Is it just like a central pixel or is it the length of the nose? The current design doesn't make it quite clear.

Which ship are you referring to? The hitboxes are the same for each of the regular ships. Currently it's a circle with a diameter of 6 pixels. The hitboxes on the boss ships, however, vary depending on the size and shape of the ship, and generally span across the entire sprite.
Logged
spacewave
Level 0
**


Video game developer


View Profile
« Reply #5 on: April 25, 2017, 02:58:57 PM »

Log #2 - Stage 2
This is a couple of screenshots from a new stage we're working on.

This is your view as you ascend through Earth's atmosphere:




Player 2 uses a bomb to clear the screen:

Logged
Xonatron
Level 4
****


Be yourself.


View Profile WWW
« Reply #6 on: April 27, 2017, 07:33:52 AM »

Looking great (art & design). Following!
Logged

Matthew Doucette, Xona Games
- devlogs: xona.com/tigsource
spacewave
Level 0
**


Video game developer


View Profile
« Reply #7 on: May 02, 2017, 06:15:26 PM »

Log #3 - Bullets

We've just added a whole bunch of new bullet types. This includes fireballs, rockets, laser beams, energy waves, and a variety of standard orb-like bullets.

Here's some gifs:








The bullets are also now coloured depending on where they came from. Alien bullets are orange, red, and pink. Bullets fired by player-spawned drones or player bosses are green and blue.



Logged
DieMango
Level 0
***


Desperate Soul


View Profile WWW
« Reply #8 on: May 03, 2017, 03:14:42 AM »

Man...this looks damn nice!

I am useally against such overdesigned stuff but look good here. Maybe the dithering on the sprites a to much (but the sequencing on the attacks is awsome...sorry for nitpicking on the art D:)
Logged

jg.camarasa
Level 1
*


View Profile
« Reply #9 on: May 03, 2017, 05:54:23 AM »

The art, the design, the idea, I love everything about this. Subscribing so hard.
Logged

spacewave
Level 0
**


Video game developer


View Profile
« Reply #10 on: May 13, 2017, 09:21:27 AM »

Preview of some of the enemies and environments:





Logged
xix
Level 5
*****


View Profile
« Reply #11 on: May 13, 2017, 09:36:13 AM »

This is looking pretty great. Get at it dudes.
Logged


Get the demo itch.io
Follow @lunarsignals on twitter
Xonatron
Level 4
****


Be yourself.


View Profile WWW
« Reply #12 on: May 13, 2017, 10:34:50 AM »

Looking good!
Logged

Matthew Doucette, Xona Games
- devlogs: xona.com/tigsource
spacewave
Level 0
**


Video game developer


View Profile
« Reply #13 on: May 16, 2017, 12:26:53 PM »

If anyone is attending BitSummit in Kyoto this weekend, Rival Megagun will be playable there.  Smiley
« Last Edit: August 18, 2017, 10:33:07 AM by spacewave » Logged
spacewave
Level 0
**


Video game developer


View Profile
« Reply #14 on: May 23, 2017, 01:14:15 PM »

Log #4 - Nested enemies

Lately we've mostly been working on refining the existing systems and pumping out content like stages and enemies. The newest function is nested enemies. That's enemies that can spawn more enemies. Here's a gif example:

Logged
spacewave
Level 0
**


Video game developer


View Profile
« Reply #15 on: August 18, 2017, 10:26:11 AM »

Log #5 - Mega Gunships

We've been super busy working on the playable ships. Here's a preview of some Mega Gunship transformations.


Transform sequence


Vacuum attack


Mega punch
Logged
jg.camarasa
Level 1
*


View Profile
« Reply #16 on: August 19, 2017, 01:30:58 AM »

I'll say it again: This is fucking awesome.
Logged

spacewave
Level 0
**


Video game developer


View Profile
« Reply #17 on: December 02, 2017, 04:18:48 PM »

I wanted to post a video but I can't embed this video on the forum unfortunately, so forgive my Twitter links. Smiley

Here's a gif preview:




- Short video here.

- Another video here (This one is a full round, but still pretty short because I'm bad at my own game apparently.)



We also now have a Discord server!

« Last Edit: December 04, 2017, 02:08:27 PM by spacewave » Logged
flex$
Level 2
**



View Profile
« Reply #18 on: December 02, 2017, 08:54:04 PM »

looking SLICK, love the GBA aesthetic and the design is looking fun. keep going.
Logged

marcgfx
Level 8
***


if you don't comment, who will?


View Profile WWW
« Reply #19 on: December 03, 2017, 03:59:44 AM »

Looks really cool and difficult Smiley I just followed you on twitter. Is there a single player mode too, or will you always need an opponent?
Logged

Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic