Hey guys! Sorry for the long silence. I have been working on a lot of behind-the-scenes stuff which is not entirely interesting to show off... but I’ll do it anyway.
Menu's and Screen's GaloreA large part of the work I’ve been doing over the past few weeks has consisted of creating/fixing up menu’s and UI elements. Usually I dislike this part of game development, but it was quite enjoyable this time around.
In addition, a little extra work was done to make sure Rightrealm works well with widescreen monitors. Thankfully it wasn't much work at all.
Task RewardsI’ve finally implemented rewards for completing tasks. They award you with the game’s main currency which are called
Amirites (see what I did there?).
Keys will be the secondary currency in the game. Though they haven’t yet been implemented as I’m still trying to figure out their exact uses and how they are obtained (in not-boring ways).
For now, only one task exists in the game: Kill All Enemies. Future updates will bring more interesting tasks for the player to complete.
Skill IconsssSkill Icons for the Berserker and Elementalist. I’m quite happy with how they turned out (mostly the Elementalist ones). 16x16 sprites can be tough work sometimes.
Maybe you can guess what the skills do based on their icons?
All skills have been implemented too. I have posted gifs on twitter showcasing some skills a while back, so I’ll need to repost them here and record some new ones.
Player deathAs you can see, to revive at the place you died you must pay 10% of the amirites you are currently holding, which can be a hefty amount for wealthy players.
Also, the spirit that spawns on death sticks around forever to remind you of your bad you are
First ItemsThe first set of items added to the game are potions. Nothing amazing, but a necessary addition to sustain yourself in combat. They restore a percentage of your health (because that’s easier to balance than a flat amount) and have a cooldown so you aren’t spamming them mindlessly.
(values are still being tweaked)
If it wasn’t obvious, the demo will only include the Berserker and Elementalist classes. The Ranger was the first class I worked on, but the skills I had originally made for it weren’t all that fun. After the demo is released, I will be working on the Ranger to release with a content update and transition into Early Access.