Ahh I loooove the 3D model, the face is so charming, especially with the way the features slightly protrude. Definitely following this
Nice art style!
Thank you very much! So nice to hear :- )
Update:Reworked the climbing system from scratch. Now you are much more like a spider, you rotate the character by tilting the stick horizontally and move forward by pushing forward. It's a bit tricky to steer but it's also very fun and works on any shape! You will be able to climb statues and all kinds of stuff.
Something else I fiddled with was some IK stuff. I want the character to be very responsive and have a nice sense of weight, here the chest bone move slightly faster in the movement direction.
When I go on with proper animations I want to see if I can make them more procedural. It would be nice to do them entirely within Unity, proper foot placement and other dynamic stuff. This GDC talk about the animation of Overgrowth is very inspiring:
I've also done a lot of other tweaks with player movement, I actually started from scratch because I didn't like the way rigidbodies behave. So now I'm using a character controller. Got a custom deferred cel shading set up too (not sure what to call it), fixed some things with light that's been bothering me.
The character is shaping up quite nicely but there's still a ton to do, I want to rework the throw-system and add: wall jumps and slides (maybe wall running?), crouching, pushing, grabbing edges, spinning, etc. Can't wait to get started building the world for this, I'm super excited!