Not really sure where this goes, sine it isn't a game... but wth.
I have finally decied to bury my butt in the indie game dev scene. the bad thing is that I have no ide how to start off. The good thing is that i am biting off chewwable chunks. To start off with, I am thinking of making a tech demo of sorts. a simple map on which i will have my character roam around. with iterations i will keep on adding features and stuff till I end up with something similar to a quake level. 1 playable character vs 1 enemy character. thats the plan.
I think the order of doing stuff is;
1. make character model.
2. add animation to model.
3. make simple level.
4. import meshes in a game engine and blah blah.
I have finished step 1. I have created a simple low poly charcter model in Blender. SHe is an original character, I am currently calling "The Countess". This is the very first time I have worked on a 3D app and this would be my 2nd model (the first being the gingerbread man in blender tutes). To me it looks pixar worthy, but i am sure i have screwed off at many places.
Any feedbak/critiques and advices are welcome. remember, this is not a static rendering model but a game model. is it ok? the plycount is 1900. I am also worried about the irregularities of the surface , the edginess. How do i get rid of them?
Finally, what now? should I go for displacement & texture or should I do rigging first?
PS. more i am reading my post more i feel like it belongs in the Art forum.