You can get and play the latest Alpha build from itch.io:
https://reefpirate.itch.io/terminal-dominionsYou can follow my updates on Twitter too:
https://twitter.com/reefpirateHi TIGForums!
I've been a long-time lurker and occasional poster on here and thought maybe it was time to try and get some proper feedback on my current Sim/RTS project called Terminal Dominions. Any and all questions or comments about the game are welcomed at this stage!
I'd also be happy to answer any questions about my process or how I made things. (The game is made with GameMaker Studio 2).
The in-game Tutorial should hopefully explain most of the fundamentals, but the flow of the game basically goes like this:
- Spend Research on new technologies.
- Build structures and ships to get good defenses and a healthy space economy going.
- Harvest what you can from the current level. Mine minerals, and collect research data, go on the offensive with mercenaries if necessary to clear the way.
- Build the Escape Barge to move on to the next level which should be larger and more difficult on average. The player can keep a fixed amount of Minerals and Crystal between systems. The player gets a fixed amount of credits at the start of each new system. The player can keep unlimited Research points between systems.
General Tips-
When in doubt, build more of everything. You should always be building as many ships as possible and as many structures as possible. Pause the game if you like, but try to make sure you're spending as many resources as you are able. This will be overkill in early levels, but should be put to the test in later levels.
- Essential Research at start of a new game: Industry, Intelligence, Security, Trade and Mining. With those 5 Reasearches you should be able to survive for a long time.
- A good economy is about 3 or 4 Rock Miners working on Minerals contracts and 5 or 6 Trade Ships with multiple Trade Stops (Trade Stations, Outposts, etc.).
- Build at least a few Police ships and PD Pylons (static defenses).
- Build a Space Bar and hire Mercenaries to take the fight to your enemies with Patrol contracts.
- I
think the save game system is working but it has not been rigorously tested so please don't rely on it too much.
For now you cannot 'win' the game, only travel deeper into the Galaxy. My hope is that the Pirates eventually wear you down and kill you but perhaps a player could travel indefinitely into the galaxy, I don't know.
Future plans:- A way to 'win' the game.
- A large 'Beacon' structure the player can build in each system to claim it for the Federation and get bonuses.
- More personality for ships with various leisure activities and chances to go 'rogue'.
- More industrial processes ie. Ore haulers and refineries, more advanced Trade Ships.
- More ships, structures and technologies for the player and for enemy factions.
- More options for interacting with other Factions besides space combat. Pro tip: Don't buy the Diplomacy research for now because it doesn't do anything.
I hope to start doing weekly dev blogs about what I'm working on and post them on Friday/Saturday along with the latest Alpha build. Thanks for checking it out!
Cheers!