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April 23, 2024, 03:05:28 AM

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TIGSource ForumsPlayerGamesUurnog? Rain World? Loot Rascals? Future Unfolding? Anyone??!?
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Author Topic: Uurnog? Rain World? Loot Rascals? Future Unfolding? Anyone??!?  (Read 4916 times)
JWK5
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« Reply #60 on: April 17, 2017, 12:58:15 PM »

It is generalizing, but I don't think the intent is to be dismissive even if the end result might be. I find myself saying all pop music on the radio sounds the same which is why I prefer to listen to more obscure stuff from other genres. However, to my wife and kids who actually enjoy the pop music on the radio they feel the pop music is diverse and it all has unique sounds.

That's just how it goes. Where your interests are strongest your view of the picture become the most detailed and you see a lot of diversity, where your interests are weakest you are seeing the picture in a more generalized, zoomed-out, manner and you will see things more grouped and similar.

It feels kind of weird to see this sort of garbage here, in what I normally see as a mostly supportive creative community.
By now you should know that this community also excels at hyperbole. If you take Gimmy's comment literally it might sound negative, but if you just look at the general sentiment he is pretty much saying he misses the days when experimental games held the spotlight. It's an understandable feeling.
« Last Edit: April 17, 2017, 04:24:02 PM by JWK5 » Logged

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Schoq
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« Reply #61 on: April 20, 2017, 01:12:13 PM »

while we're being nostalgic did any actual person think passage was a good game by any definition irl or was it all a cruel prank
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rj
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« Reply #62 on: April 20, 2017, 01:33:16 PM »

I thought it was good because it accomplished exactly what it set out to do, but I hated it and did not enjoy it because its message is fundamentally hopeless and useless, like most modern art it'd be comfortable sitting next to in a gallery

it's worth nobody's time. there's more meaning and love with a similar concept in harvest moon: a wonderful life
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« Reply #63 on: April 20, 2017, 02:07:44 PM »

pissage
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JWK5
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« Reply #64 on: April 20, 2017, 02:12:52 PM »

while we're being nostalgic did any actual person think passage was a good game by any definition irl or was it all a cruel prank
I absolutely hated it with a passion along with any games made by Tale of Tales, but having seen so many experimental or "art" games since and having grown up a bit with my exposure to indie games I don't think they are so bad. I mean I still don't like them as far as games, or experiences, go but I don't think they are necessarily bad endeavors development-wise and obviously they resonated with others even if they didn't resonate me so there is some meaning and value there even if I didn't find it.

pissage
Is that that "art" game that covers a young boy's journey in learning to pee into the toilet for the first time? I got very emotional the first time the game let me spray the toilet seat, counters, bathtub, and shower curtains. Truly a meaningful work.
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« Reply #65 on: April 21, 2017, 08:19:13 AM »

while we're being nostalgic did any actual person think passage was a good game by any definition irl or was it all a cruel prank

Do you think the short set up to demonstrate the effect of editing good or not?
 (also called kuleshov effect)

I see passage in the same way, it was good at what it set out to demonstrate, if you engage it with the right framework it's good and had lasting impact in games because it inspired idea behind game like last of us, it broaden the horizon of what's possible with game. Everything is bad with the bad framework, puzzle game will always be terrible action game, period.







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« Reply #66 on: April 21, 2017, 08:57:27 AM »

passage's message is distinctly puritan since you can't get divorced
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« Reply #67 on: April 21, 2017, 02:04:21 PM »

art thread warning, evacuate immediatly
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