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April 19, 2024, 02:19:14 PM

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TIGSource ForumsCommunityDevLogsSprytile - Build 3D scenes with 2D tiles, a tool for Blender
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Author Topic: Sprytile - Build 3D scenes with 2D tiles, a tool for Blender  (Read 11599 times)
ChemiKhazi
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« Reply #20 on: April 20, 2017, 12:30:26 AM »

Hmm, will need to try bringing a model into unity myself. I use Unity for my job, but never thought to actually try to put it into the engine.
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ChemiKhazi
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« Reply #21 on: April 20, 2017, 07:39:11 PM »

So I've done some tests in Unity and it does seem like changing the rendering to deferred mode is the easiest solution for the bleed issue, but I know that isn't the most ideal. I'll be looking into some shader based solutions because I personally would like to use Unity, but dang does Unity hate old school style art assets so much.
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ChemiKhazi
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« Reply #22 on: April 22, 2017, 06:26:47 AM »

Don't have much of an update, but wanted to post this neat thing Ninety did!



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ChemiKhazi
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« Reply #23 on: April 29, 2017, 06:54:04 AM »

Work has been kind of brutal this week so progress on Sprytile has been slow. Currently focusing on the UV painting tools which has more bugs than I anticipated.

Something cool though, a user of Sprytile tweeted me about using Sprytile for a Ludum Dare jam entry: https://pause-process.itch.io/yet-another-godzilla-game-ld38

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