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TIGSource ForumsDeveloperArtWorkshopPuzzle game, feedback required
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ioanasima
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« on: April 10, 2017, 06:47:19 AM »

Hi all,
This is CompliKATed, a scrolling tile-based puzzle game. You are playing as Julius the Fox, who lives in an allegorical computer. Your mission is to find and save Kate, collecting Quantrons, saving trapped friends, avoiding bugs, malicious software and bypassing locked memory zones.
The game intertwines classic genre mechanics with logic gates circuits. Julius will collect logic instructions disks (AND, OR, NOT, XOR, NOR, NAND) and will have to insert them into terminals to alter electricity flow in various circuits.

Story: Each 65536 ticks Julius sends Kate a packet. After 256 ticks Kate sends back to Julius an ACK and a beautiful packet cookie.This happened for millions and millions of ticks. Although Kate and Julius never met each other they were happy. One day, Kate didn’t respond. Julius waited another 256 ticks. And another. And another, actually he looped the wait routine several hundred times, he didn’t receive the ACK. Julius decided to search for Kate and that’s how this story starts.

A feed-back regarding the following aspects, will be really appreciated by all 4 members of the dev team:
1. first impression- what makes you feel, think in the first moments you see the screenshots/videos?
2. game mechanics - how appealing are the game mechanics for you?

Thank you very much and I can't wait to see what you think!

CompliKATed gameplay:





CompliKATed trailer:





CompliKATed screenshots:










« Last Edit: April 16, 2017, 10:38:25 AM by ioanasima » Logged

1 and 0 is 0.It's a Complikated game
ioanasima
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« Reply #1 on: April 21, 2017, 08:26:04 AM »

Thank you all for your kind word and well placed critique. All feed-back was welcomed and appreciated.
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Bad_Dude 2017
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« Reply #2 on: April 21, 2017, 09:13:43 AM »

its digger/supaplex but character is cartoony fox and dirt blocks are circuits for some reason?
like in digger its drill machine that drills tunnels, you cant drill rocks. Here its fox that disintegrates circuits, you cant disintegrate Huh?
What is and isnt a boundary or destructible object is unclear
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ioanasima
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« Reply #3 on: April 24, 2017, 07:47:14 AM »

its digger/supaplex but character is cartoony fox and dirt blocks are circuits for some reason?
like in digger its drill machine that drills tunnels, you cant drill rocks. Here its fox that disintegrates circuits, you cant disintegrate Huh?
What is and isnt a boundary or destructible object is unclear

it's all u said and it also adds some changes/new mechanics:
- new AI behaviors
- classic AI wil have a modified component if steps on certain tiles (like change direction or chase you)
- you cannot blow up tiles (at least not yet)
- logic gates mechanics - the player collects floppies that contain logic nodes (AND, OR, NOT, etc) instructions and has to upload them on certain computers to alter the 1 or 0 signal.
- lasers and electric sparks doors can destroy objects and kill player.
- story
- controller support
- original functional tiles: signal generators, sensor, timer,  directional tiles, etc
- original decor tiles: yellow band, displays.

You can disintegrate green circuits, actually, you're also motivated by the need to uncover the wires that connect the electronic components. Old school elements are key elements to the new mechanic, so I still have a hard time to properly answer the question: "is this a clone or not?". The closest thing I find to the right answer is: some of the classic mechanics are kept intact (like "eating" circuits, or indestructible chip walls), some mechanics are fresh and the gameplay feels original and a bit nostalgic.

I'm taking into account the observation regarding destructible/indestructible tiles difference. Do you think the tutorial will do?

Ty a lot for reply,'t was very kind of you, you made my day .

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